Homebrew A_Succubus Species Details
A_Succubus Traits
Succubi often live up to their reputation, acting as seductive females or males to lure males and/or females into relinquishing some of their life-force. Particularly adept at controlling others in the peak of their strength, they're often employed - albeit reluctantly - by others to act as crowd control, or to tame certain creatures. Most of them share the nature of their reputation; flirtatious. They avoid fighting where possible, instead choosing seduction or fleeing.Darkvision
Thanks to your fiendish heritage, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light.
Fiendish Magic
Thanks to your ties with the hells, you have lent some magic in exchange for your occasional services
Endowed Servitude
As an incubus or succubus of the 9 hells, you may choose a demonic master to serve on occasion. these options are
- Zariel (the Commanding Arch Devil of the hells, when chosen, allows you to use demonic claws and tail attacks to strike down your foes)
- Belial (as a deal making devil and cunning Arch-Cambion, you may make minor pacts with people, or deals in exchange for power or even their lives...)
- Melissa (The Arch Succubus of the 9 hells choosing her allows you to summon demonic imps to your side, and as you grow stronger, you gain stronger servants)
- Lilithin ( An Arch Devil who strives for the Furthering of Knowledge as she is a servant of Alduin, allowing you to strengthen your flight speed by 90%)
- Mephistopheles(The prodigal child of Diablo, the former incarnation of evil searching for the pride of war, as when chosen, allows you to summon hellbound weapons to your side.)
Embrace of Death
During times of sensual moments, your fiendish powers grow strongest. when you successfully charm a target you may spend the next 24 hours inflicting them with your fiendish charms. at the end of the timer you may sleep with the target, causing them to take 1900000d1000 psychic damage, and if the target dies their soul is sent to the hells to your endowed master giving you 1-4 soul coins.
Fiendish Tongue
You have proficiency with persuasion and deception skills. If you spend 1 minute talking to a creature who can understand what you say, you can attempt to magically charm them. The creature must succeed on a wisdom-saving throw or be charmed by you for up to 1 hour. You can only have up to one creature charmed at a time. If you charm another, the effect ends on the previous humanoid. If you or allies are fighting the creature, the creature automatically succeeds.
Fiendish Shapechanger
You can use your action to polymorph into a Small or Medium humanoid, or back into your true form. If your new form lacks wings, you lose your flying speed. Other than your size and speed, your statistics are the same in each form. Any equipment your are wearing or carrying isn't transformed. You revert to your true form if you drop to 0 hp.
Life Stealing Kiss
With this ability, your kiss becomes deadly. When a target is charmed by your Fiendish tongue, or charm/dominate person you may kiss them. The target must make a constitution saving throw or take 1000d100 psychic damage, or half as much damage on a successful one. The target's hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. If the target is undead or a construct, this has no effect.
Previous Versions
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3/14/2024 11:04:08 PM
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Coming Soon
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Posted Apr 25, 20251900000d1000, would kill a turrqure like 1900000 times over, if they all rolled a 689, if they roll all 1000 it would be so so much more then that.
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Posted Apr 27, 2025If you do not have a d1000 roll 10 d20 and if all of them roll a 1 then the target takes no damage, if not then they instantly die
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Posted May 1, 2025posin ive