Homebrew Lanae Species Details

Counting Sheep

Often found in mountainous areas, Lanae live in social enclaves at high altitudes. That being said, Lanae culture is welcoming to outsiders, and Lanae merchants regularly trek up and down their mountains, trading goods in both directions.

Lanolinic culture emphasizes social bonds and communal duty. As such, many Lanae who become adventurers do so for the good of their enclave - whether that means honing their skills, preparing for a threat, or searching for lost members.

Lanae are also known for having calming effects on those around them, to the point that the mere thought of them is often used to lull children to sleep.

Lanae Traits

Lanae are a hardy race, adapted to harsh weather and high altitudes. They are also known for their welcoming and peaceful nature.

Woolly Coat

You have resistance to cold damage.

Sure-Footed

You have advantage on saving throws against being knocked prone.

Headbutt

Your horns are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Ability Score Increase

Your Dexterity score increases by 2 and your Constitution increases by 1. 

Age

Lanae mature slightly faster than humans but share a similar lifespan—typically 80 years or less. 

Size

Your size is Medium. To set your height and weight randomly, start with rolling a size modifier:

Size modifier = 2d4

Height = 5 feet + 1 inch + your size modifier in inches

Weight in pounds = 115 + (2d4 × your size modifier)

Lanae Magic

All Lanae have an instinctive capability to calm intense emotions in those around them. You learn the calm emotions spell. You can cast calm emotions without expending a spell slot, and you must finish a long rest before you can cast it this way again. You can also cast this spell using any spell slots you have. Your spellcasting ability for this spell is your choice of Intelligence, Wisdom, or Charisma. In addition, magic cannot put you to sleep.

Herd Mentality

As long as you can see an ally within 15 feet of you, you have advantage on saving throws against being frightened or charmed.

Languages

You can speak, read, and write Common and one other language of your choice.

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