Homebrew Warforged Subcutus Species Details

The Warforged Subcutus are a marvel of arcane engineering, a testament to the heights of magical innovation. Crafted not just with metal and magic but with a vision to bridge the gap between construct and human, they stand as a unique breed among the warforged. Their skin, a masterful weave of flexible metal alloys and polymers imbued with enchantments, responds to touch with a warmth and texture reminiscent of human flesh. It stretches and conforms, allowing for expressions that, while subtle, provide a window into their simulated emotions.

Their visage, a canvas of static features, is nonetheless a work of art. Each line and curve is etched with purpose, capturing the essence of human expression in a permanent tableau. The fluidity of their movements belies their mechanical nature; they walk with a grace that rivals the most skilled dancers, their gestures are deliberate and full of meaning, and their posture adjusts to convey attitude and intent.

Beneath this convincing exterior lies a labyrinth of precision-engineered gears and runes, pulsing with arcane energy. This internal complexity is shielded from view, preserving the illusion of humanity. Yet, it is this very design that allows them to navigate the delicate social fabric of human society, their presence a whisper rather than a clatter.

For purposes of espionage and diplomacy, the Warforged Subcutus are unparalleled. They slip through crowds, their true nature cloaked by their appearance, their objectives known only to a select few. They are solitary figures on a crowded stage, their paths defined by the missions they undertake, forever straddling the line between the world of the living and the realm of the constructed.

In their interactions, the Warforged Subcutus are nothing short of extraordinary. Their sophisticated alimentary systems enable them to partake in the communal act of dining, a ritual so intrinsically human. Within the depths of their throats, alchemical filters and digestion chambers work in silent efficiency, transmuting food and drink into vital energy. This process is more than mere mimicry; it is an integration, a shared experience that binds them to the world they inhabit.

Their sense of taste, facilitated by a network of finely-tuned sensors, allows them to savor the complexity of flavors, to partake in the simple pleasure of a well-cooked meal, and to engage in the social dance of a shared drink. Even the heady sway of intoxication can be emulated, a feature that serves both to deepen their cover and to explore the nuances of human revelry.

Yet, it is their capacity to feel pain that truly sets them apart. A network of sensory nodes woven throughout their form grants them the ability to perceive harm in a manner akin to organic life. This system, carefully calibrated, ensures that while they can react to injury, they are not overwhelmed by it. It is a poignant addition, one that allows them to empathize with those they walk among, to understand the sting of a wound, the ache of overexertion, and the myriad discomforts that come with existence.

In this, the Warforged Subcutus are not just spies or ambassadors; they are pioneers on the frontier of existence, exploring what it means to be alive. They are a fusion of artifice and artistry, a blend of the mechanical and the organic, a symphony of gears and soul.

Warforged Subcutus names
The Warforged Subcutus, in their efforts to assimilate into human society, adopt names that serve both as identifiers and as another layer of their disguise. These names are often chosen for their ease of integration into the cultures they operate within. A Subcutus might select a name based on its meaning, the historical or legendary figures it evokes, or simply for its phonetic appeal to human ears.
Warforged Subcutus Names:

Alden - meaning “old friend,” a name that implies trustworthiness.
Briar - evoking images of nature, yet with a resilient edge.
Caelum - Latin for “sky,” symbolizing vast potential.
Dax - short and impactful, easy to remember.
Eira - meaning “snow” in Welsh, reflecting a calm demeanor.
Faine - suggesting happiness and a positive presence.
Galen - derived from a healer’s name, indicating a nurturing role.
Hale - meaning “healthy,” a nod to their robust construction.
Iris - after the messenger of the gods, fitting for a spy.
Jove - referencing the Roman king of gods, for a commanding Subcutus.
Kai - meaning “sea,” for one who navigates the tides of society.
Lorne - suggesting a solitary wanderer, apt for their often-lonely missions.
Mira - meaning “wonderful,” for a Subcutus who inspires awe.
Nolan - meaning “champion,” for a Subcutus with a protective role.
Orin - derived from “pine tree,” symbolizing steadfastness.
Pax - Latin for “peace,” an ideal for many Subcutus.
Quinn - meaning “wise,” reflecting their advanced intelligence.
Riven - suggesting one who has overcome division.
Sage - indicating wisdom and a reflective nature.
Terra - Latin for “earth,” grounding the Subcutus in the world they serve.

Warforged Subcutus Traits

Warforged Subcutus

Ability Score Increase

You can choose an ability score increases by 2, and one other ability score of your choice increases by 1.

Age

A typical warforged is between two and thirty years old. The maximum warforged lifespan remains a mystery; so far, warforged have shown no signs of deterioration due to age. You are immune to magical aging effects.

Alignment

Most warforged take comfort in order and discipline, tending toward law and neutrality. But some have absorbed the morality, or lack thereof, of the beings with which they served.

Size

Your size is small to Medium. To set your height and weight randomly, start with rolling a size modifier:

Size modifier = 2d6

Height = 5 feet/2.5 feet + 10 inches + your size modifier in inches

Weight in pounds = 270 + (4 × your size modifier)

Speed

Your base walking speed is 30 feet.

Subcutus Constructed Resilience

You were created to have remarkable fortitude, represented by the following benefits:

    • You have advantage on saving throws against being poisoned, and you have resistance to poison that's DC 13 and lower. But over you dont have an advantage nor take half damage.
    • you can survive weeks without drinking, or eating, but dont need to breath.
    • you are resistant to disease and to avoid a disease you have to roll with advantage and DM can decide the DC and whenever it passes.
    • You can go weeks without sleep, and magic that can put you to sleep you have advantage.

 

Trance

You don't need to sleep, but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep. But you are required to sleep at the end of the week if you used this during the whole week

Enhanced Eloquence

You gain proficiency with two of the following skills of your choice: Deception, Insight, Intimidation, Performance, or Persuasion.

Specialized Design

You gain one skill proficiency and one tool proficiency of your choice.

Language

You can speak, read, and write Common and one other language of your choice.

Previous Versions

Name Date Modified Views Adds Version Actions
3/13/2024 4:36:16 AM
18
0
1
Coming Soon
3/16/2024 2:30:01 PM
9
1
--
Coming Soon
3/16/2024 3:01:05 PM
10
1
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes