Homebrew Axolon Species Details
Axolons are a peaceful folk, that either live near rivers, ponds or lakes. Or even underwater, as they can comfortably breathe water. They hold very rarely any kind of malicious intent and as long as they are left in peace, they would not harm another being.
Axolon Traits
Your axolon character has an assortment of inborn abilities, part and parcel of axolon nature.Ability Score Increase
You can increase one ability score score by 1 and another one by 2.
Age
Axolons mature to adulthood in a bout 15 years and have been known to live up to 80 years.
Alignment
Most axolons are neutral good, having been raised away from the big cities in harmonious, small axolon tribes.
Size
Axolons stand between 60cm and 1,20m tall. Your size is Small.
Speed
Your base walking speed is 25 feet, and you have a base swimming speed of 35 feet.
Amphibious
You can breathe air and water.
Poison Resistence
You’re resistent to poison damage and you have advantage on saving throws against the poisoned condition.
Quick Recovery
Because of your self healing abilities, you can recover faster from injuries. You can focus your will, to stimulate and thereby quicken your axolon regeneration. As a bonus action you can expend a hit dice to heal yourself.
Regeneration
If any body parts are cut off, over time your body will grow a new one. However, if a body part is lost to disease it won't grow back unless magic is used to regrow your lost part and the disease is removed.
Different body parts take different amount of time to regrow. The regeneration time can be deceased by the use of the 7th level spell Regenerate. If cast to regrow body parts the user rolls 3d8 to determine how many days the regeneration time is decreased by.
| Body Parts | Regeneration Time |
| Fingers, toes. | 3 days |
| Hands, feet. | 7 days |
| Arms, legs, tail. | 14 days |
| Eyes, organs. | 28 days |
Harmless Appearence
Because of your cute face, you have disadvantage on intimidation checks, but advantage on persuasion checks.
Water Dependency
If you fail to immerse yourself in water for at least 1 hour during a day, you suffer one level of exhaustion at the end of that day. You can only recover from this exhaustion through magic or by immersing yourself in water for at least 1 hour.
Languages
You can speak, read, and write common and aquan.
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