Homebrew Etherian Species Details
Etherians have a veritable Slew of different traits that make them so powerful.
Innate Spellcasting: Etherians use Charisma as their Spell Casting Modifier, and apply their Proficiency to all spell related things, including damage. Starting from level 5, Etherians gain access to spells from the Sorcerer spell list. At level 3, they gain access to Cantrips, which they know an number equal to double proficiency bonus. At 9th level, Etherians gain access to first level spells, with the number of spell slots equaling their proficiency. (If you have a +2 proficiency, you have 2 1st level spell slots) At 13th level, Etherians gain access to second level spells, with the number of spell slots equaling half their proficiency. At 17th level, Etherians gain access to 3rd level spells, with the number of spell slots equaling one third of their proficiency.
Etheria Channeling: Starting at 3rd level, Etherians may cause one of the following effects a number of times a day equal to triple their proficiency: Cause/Cure Minor Illnesses, Cure Paralysis, Cause a target to fall prone, or deal 4d4 Radiant Damage, within 10 feet of them. At 6th Level, Etherians can Cause/Cure Minor and Moderate Illnesses, Cure; Paralysis or Blinded, Cause a target to fall prone or be frightened, or deal 4d6 Radiant Damage within 15 feet of them. At 9th Level, Etherians can Cause/Cure Minor, Moderate, and Severe Illnesses, Cure; Paralysis, Blinded and Deafened, Cause a target to fall prone, be frightened, or become poisoned, or deal 4d8 Radiant Damage within 20 feet of them. At 13th Level, Etherians can Cause/Cure Minor, Moderate, Severe, and Lethal Diseases, Cure; Paralysis, Blinded, Deafened, and Charmed, Cause a target to fall prone, be frightened, become poisoned, or stunned, or deal 4d10 Radiant Damage within 25 feet of them. At 17th level, Etherians can Cause/Cure all Diseases, Cure; Paralysis, Blinded, Deafened, Charmed, and Petrified, Cause a target to fall prone, be frightened, become poisoned, be stunned, or fall unconscious, or deal 4d12 Radiant Damage within 30 feet of them.
Wings: As a bonus action, an Etherian can manifest or un-manifest their wings. While their wings are manifested, they can use their Fly speed.
Ability Scores: An Etherian's Strength and Constitution scores increase by 3, and they can choose up to three other scores to increase by 1. A score can be selected up to three times.
Muscle Density: For the purposes of all skills pertaining to Strength, treat it like a Etherian has double their strength score. (For example, they can jump twice as far, push twice as more, and carry twice as more. A Etherian also weighs Double than a creature of the same scale would weigh.
Tall: An Etherian tends to be between 7 to 9 feet tall.
Power comes with Cost: An Etherian requires two rations a day. If a Etherian is dropped to Zero hitpoints, they automatically have failed one death Saving Throw. A Etherian has a Weakness to Necrotic Damage.
Etherian Traits
Etherians have a veritable Slew of different traits that make them so powerful.Innate Spellcasting
Etherians use Charisma as their Spell Casting Modifier, and apply their Proficiency to all spell related things, including damage. Starting from level 5, Etherians gain access to spells from the Sorcerer spell list. At level 3, they gain access to Cantrips, which they know an number equal to double proficiency bonus. At 9th level, Etherians gain access to first level spells, with the number of spell slots equaling their proficiency. (If you have a +2 proficiency, you have 2 1st level spell slots) At 13th level, Etherians gain access to second level spells, with the number of spell slots equaling half their proficiency. At 17th level, Etherians gain access to 3rd level spells, with the number of spell slots equaling one third of their proficiency.
Etheria Channeling
Starting at 3rd level, Etherians may cause one of the following effects a number of times a day equal to triple their proficiency: Cause/Cure Minor Illnesses, Cure Paralysis, Cause a target to fall prone, or deal 4d4 Radiant Damage, within 10 feet of them. At 6th Level, Etherians can Cause/Cure Minor and Moderate Illnesses, Cure; Paralysis or Blinded, Cause a target to fall prone or be frightened, or deal 4d6 Radiant Damage within 15 feet of them. At 9th Level, Etherians can Cause/Cure Minor, Moderate, and Severe Illnesses, Cure; Paralysis, Blinded and Deafened, Cause a target to fall prone, be frightened, or become poisoned, or deal 4d8 Radiant Damage within 20 feet of them. At 13th Level, Etherians can Cause/Cure Minor, Moderate, Severe, and Lethal Diseases, Cure; Paralysis, Blinded, Deafened, and Charmed, Cause a target to fall prone, be frightened, become poisoned, or stunned, or deal 4d10 Radiant Damage within 25 feet of them. At 17th level, Etherians can Cause/Cure all Diseases, Cure; Paralysis, Blinded, Deafened, Charmed, and Petrified, Cause a target to fall prone, be frightened, become poisoned, be stunned, or fall unconscious, or deal 4d12 Radiant Damage within 30 feet of them.
Wings
As a bonus action, an Etherian can manifest or un-manifest their wings. While their wings are manifested, they can use their Fly speed.
Ability Scores
An Etherian's Strength and Constitution scores increase by 3, and they can choose up to three other scores to increase by 1. A score can be selected up to three times.
Muscle Density
For the purposes of all skills pertaining to Strength, treat it like a Etherian has double their strength score. (For example, they can jump twice as far, push twice as more, and carry twice as more. A Etherian also weighs Double than a creature of the same scale would weigh.
Tall
Etherians are between 7 to 9 feet tall
Power comes with Cost
An Etherian requires two rations a day. If a Etherian is dropped to Zero hitpoints, they automatically have failed one death Saving Throw. A Etherian has a Weakness to Necrotic Damage.
Languages
Etherians may choose any two languages, in addition to knowing Common.
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