Homebrew Archfiend Species Details
Physical Description
The archfiends do not have an appearance as such, they simply resort to molding themselves to get the one they like the most, once they do that appearance persists for eternity, although that does not mean that they cannot hide their appearance with illusions and spells, as their deceptive nature dictates.
History
When the light falls and the darkness looms the archfiends appear, it is said that since the universe was created they began to expand evil, chaining the young world in the depths of the abyss. They manipulated both mortals and gods, finding their happiness in their despair, thus creating a cycle which is repeated in a spiral of pain and suffering. Many were the ones who tried to summon them, only to fall into the dark well that represents coming into contact with one of them, is the result of performing such a stupid act. These beings have spread lies, hatred, treachery, deceit, and trickery and despite all this, to this day, they continue to cause terror. Few are the ones who have managed to murder an archdemonium, but unfortunately these beings are the evil, ending them is impossible, when one is hunted waits patiently, licking his wounds inside the abyss, only to resurface at some point and continue to cause fear in the hearts of others, they are the embodiment of terror.
Society
Demons live in a hierarchy of sorts - the biggest bully rules, and Archfiends are the best at bullying. Other demons flock to serve them, to maybe, eventually, have a time that will come when they can usurp their master and ascend to the throne of lies the Archfiend rules from. Many of the current Archfiends were but mere shadow demons or quasits, the best at cunning and subterfuge, and managed to strike the killing blow on their old master, leaving them with a title of Archfiend. Though once they get there, they're at the top of the pack. They're so far above every other demon they've ever known, and that isolation may drive them mad, knowing they are so much more but also so much less than they were.
Archfiend Names
Archfiend names: Abaddon, Demiurgo, Baphomer, Kirran, Lucifer, Embazel.
Archfiend Traits
Among the most powerful of demonkind, the archfiend rule a part of the infinite chaos of the Abyss, and demons along with it.Ability Score Increase
Your Charisma increases by 2, and your Strength score increases by 1.
Age
A common Archfiend is an old being, maturing at 500 and living for an unknown time. They are effectively immortal, many scholars think, but even they can be killed.
Alignment
Archfiends lean towards the evil end of alignments, though being old beings they need not be.
Size
Your size is Medium.
Speed
Your base walking speed is 30 feet.
Material Plane's Demon
Your creature type is considered both fiend and humanoid for the purpose of spells and features such as the Paladin's Divine Sense. Additionally, you are immune to being poisoned and diseases.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colour in darkness, only shades of grey.
Demon's Skin
Because of your dark nature you have resistance to necrotic and fire damage.
Archfiend's Mind
You have an advantage on saving throws against being frightened or charmed.
Dark Contracts
As a part of a short or long rest, you can create a contract with a willing creature. So long as the contract is not violated, you can communicate telepathically with the willing creature, even on a different plane of existence. If the contract is broken, the creature suffers 7d10 psychic damage, and you both suffer disadvantage on attack rolls and saving throws until the end of your next long rest. You can have a number of active pacts equal to your Charisma modifier (minimum of 1).
Demon Wings
You have great, leathery wings that develop later and add to your mobility. Starting at 5th level, you gain a flying speed of 30 feet. To use these wings, you must not be wearing medium or heavy armour, or wielding a metal shield. These wings can be hidden or shown at will.
Languages
You can read, write, and speak Common, Abyssal, and one other language you choose.
Infernal Revelation
When you reach 5th level, you can use a bonus action to unleash your true infernal form, revealing the horrifying visage of your demonic nature. Your transformation lasts for 1 minute or until you end it as a bonus action. Once you transform using into your true form, you can’t use it again until you finish a long rest. You gain the following benefits while in that form:
- Fiendish Presence. Your presence instills fear and dread in all who behold you. Creatures of your choice within 30 feet of you must succeed on a Wisdom saving throw against your spell save DC or become frightened for the duration. A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.
- Dark Aura. An aura of darkness and malevolence surrounds you, dimming the light and shrouding your enemies in shadows. Dim light extends 30 feet from you, and darkness spreads out to an additional 15 feet beyond that. You and creatures friendly to you have advantage on Dexterity (Stealth) checks while within this darkness. Additionally, you and creatures you choose are able to see perfectly fine in this darkness.
- Demonic Vigour. Your demonic nature grants you increased resilience and strength. Your Strength score increases by 1, allowing you to go above 20 in this form. You gain temporary hit points equal to your level + your Charisma modifier (minimum of 1), and your attacks deal additional necrotic or fire damage (your choice) equal to your level.
- Infernal Wings. Your wings transform into twisted, shadowy appendages, granting you a flying speed of 60 feet. You can fly in any armour.