Homebrew Aos Sidhe Species Details
Aos Sidhe are elves of the Feydark, a realm of life and death devoid of much else. Emersed in a world in constant cycle, Aos Sidhe can sense the flow of life in an area and the presence of death. Each Aos Sidhe emotions fluctuate with volume of death and life around them being so closely linked to both. A Aos Sidhe can find life and death in all things making it easier for them to perform magics that are associate with it.
Due to their environment in the fey dark Aos Sidhe have become shorter than most elves standing between 4 and 5 feet and are easily distinguished by their black and green eyes that almost glow in the dark and their warm grey skin.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
Creature Type
Aossi, are Fey touched and are treated as Fey because of this.
Life Span
Aossi, typically live past 750years but their appearance rarely changes after they reach adulthood, and those that practice magic often live to be millennia old
Height and Weight
Aossi, are typically between 4 and 5 feet tall and weigh between 100 and 160 lbs with slim lithe builds.
Aos Sidhe Traits
As a Sadhi you have the following racial traits.Creature Type
You are a Humanoid. You are also considered an elf for any prerequisite or effect that requires you to be an elf.
Size
You are Medium.
Speed
Your walking speed is 30 feet.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Fey Ancestry
You have advantage on saving throws you make to avoid or end the charmed condition on yourself.
Sense of life
At any time you can roll a perception check to sense the flow of life in an area equal to 10 times your proficiency bonus in feet. Depending on your roll and the nature of what is around you, the location, ruff size, and how living or dead those around you become immediately known to you. Constructs and magically animated items and creatures can't be sensed in this way.
Keen Senses
You have proficiency in the Perception skill.
Trance
You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.
Whenever you finish this trance, you can change your season, and you can gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.
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