Homebrew Dragon Turtleborn Species Details
Proud Dragon Kin
Dragon Turtleborn look very much like Dragon Turtles standing erect in humanoid form, though they lack wings or a tail. They do possess the shell of a Dragon Turtle and a snapping lower jaw. Their snouts curve into a beak on the end, and their nostrils are higher on their snout than a standard Dragonborn. They are tall and strongly built, often standing close to 6½ feet tall and weighing 400 pounds or more. Their shells lead to a wide rib cage and broad stance. Their hands and feet are webbed, strong, talonlike claws with three fingers and a thumb on each hand.
The blood of a particular type of dragon runs very strong through some dragon turtleborn clans. These dragonborn often boast scales that more closely match those of their dragon ancestor—Dragon Turtles.
Self-Sufficient Clans
To any dragonborn, the clan is more important than life itself. Dragonborn owe their devotion and respect to their clan above all else, even the gods. Each dragonborn’s conduct reflects on the honor of his or her clan, and bringing dishonor to the clan can result in expulsion and exile. Each dragonborn knows his or her station and duties within the clan, and honor demands maintaining the bounds of that position.
A continual drive for self-improvement reflects the self-sufficiency of the race as a whole. Dragonborn value skill and excellence in all endeavors. They hate to fail, and they push themselves to extreme efforts before they give up on something. A dragonborn holds mastery of a particular skill as a lifetime goal. Members of other races who share the same commitment find it easy to earn the respect of a dragonborn.
Though all dragonborn strive to be self-sufficient, they recognize that help is sometimes needed in difficult situations. But the best source for such help is the clan, and when a clan needs help, it turns to another dragonborn clan before seeking aid from other races—or even from the gods.
Dragonborn Names
Dragonborn have personal names given at birth, but they put their clan names first as a mark of honor. A childhood name or nickname is often used among clutchmates as a descriptive term or a term of endearment. The name might recall an event or center on a habit.
Male Names: Arjhan, Balasar, Bharash, Donaar, Ghesh, Heskan, Kriv, Medrash, Mehen, Nadarr, Pandjed, Patrin, Rhogar, Shamash, Shedinn, Tarhun, Torinn
Female Names: Akra, Biri, Daar, Farideh, Harann, Havilar, Jheri, Kava, Korinn, Mishann, Nala, Perra, Raiann, Sora, Surina, Thava, Uadjit
Dragon Turtleborn Traits
Your draconic heritage manifests in a variety of traits you share with other dragonborn and dragon turtles.Ability Score Increase
Your Strength score increases by 2, and your Charisma score increases by 1.
Age
Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.
Size
Dragonborn are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium.
Speed
Your base walking speed is 30 feet. Your base swimming speed is 20 feet.
Draconic Ancestry
You have draconic ancestry. Your breath weapon and damage resistance are determined by your Turtle Dragon ancestry.
| Dragon | Damage Type | Breath Weapon |
|---|---|---|
| Dragon Turtle | Fire (via Steam) | 15 ft. cone (Con. save) |
Breath Weapon
You can use your action to exhale destructive energy. Your draconic ancestry grants you the ability to breathe a 15 foot cone of scalding steam. When you use your breath weapon, each creature in the area of the exhalation must make a Constitution saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.
Damage Resistance
You have resistance to Fire and Steam.
Languages
You can speak, read, and write Common, Aquan, and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.
Natural Armor
You have a shell which you can not go inside of. When you aren’t wearing armor, your base AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.
Underwater Respiration
You are able to breathe underwater.
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