Homebrew Atlantean 1.2 Species Details

Atlanteans test. Fixed an issue where the constitution modifier kept showing up as a 2 when it should be one. Cannot publish with spells shown in trait since spells are licensed material. 

Atlantean 1.2 Traits

Residents of the Kingdom of Atlantis, famously at the bottom of the North Atlantic Ocean. Adapted to the crushing depths of the dark ocean floor, a bustling nation exists beneath the waves.

Atlantean Weapon Training.

You have proficiency with the spear, trident, javelin, and net.

Control Water.

A child of Xebel, You can cast Create or Destroy Water with this trait. Starting at 3rd level, you can cast Binding Ice with it, and starting at 5th level, you can also cast Wall of Water with it. Once you cast a spell with this trait, you can’t cast that spell with it again until you finish a long rest. Cha is your spellcasting ability for these spells.

Ability Score Increase

Your Charisma score increases by 2, and your Constitution score increases by 1.

Age

Although Atlanteans reach physical maturity at about the same age as humans, Atlanteans can live up to 200 years.

Size

Atlanteans are slightly taller than humans, averaging about 6 feet tall. Your size is Medium.

Speed

Your base walking speed is 30 feet. Your swimming speed is the same as your walking speed.

Darkvision

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Keen Senses

You have proficiency in the Perception skill.

Atlantean Ancestry

You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Guardians of the Depths.

Adapted to even the most extreme ocean depths, you have resistance to cold damage.

Languages

 You can read, speak, and write Atlantean and one other language of your choice.

Previous Versions

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3/20/2024 7:45:04 AM
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