Homebrew Ascended Devil Species Details

In your time in the Material Planes you made a deal with an Ascended Devil for your soul, and now you have been able to return to the Material Plane as an Ascended Devil, now you must gather 444 souls until the end of this century or be subjected to burn in the Pit of Flame for eternity.

You assume the form of a horned misty formed being with a reddish, yellowish coloration and a long pointed tail.

Ascended Devil Traits

You have the following racial traits:

Creature Type

You are an Undead.

Ability Score Increases

Your Charisma score increases by two and your intelligence score increases by one.

Languages

Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. 

Size

You are Medium.

Speed

You have a walking speed of 30 feet and a flying speed of 30 feet.

Spared from Death

Instead of Healing spells having no effect on you, all healing is halved for you. On top of that you gain advantage on all Death Saves.

Incorporeal Movement

Once per short rest as a bonus action you can move through other creatures and objects as if they were difficult terrain for one minute. You take 1d10 force damage if you end your turn inside an object.

Incorporeal

You are incorporial. All attacks against you by nonmagical weapons have disadvantantage. You have disadvantage on all attacks done with all weapons that are not considered Simple weapons.

Eyes of the Dark

While in darkness you see as if you were in bright light. While in bright light you see as if you were in dim light.

Hellish Resistance

You have resistance to fire damage.

Deal Maker

You have been tasked to collect 444 souls in the course of this century. You can make a deal with any creature that is willing and knows the outcome of the deal.

Once per long rest you can grant one creature a wish, though not functioning like the wish spell, you can satisfy the needs of one creature that are money, beauty or other physical needs, if a creature desires something you cannot provide you cannot make a deal with it. You may only make a deal with a creature of an intelligence score higher than 6 and sentience. The creature must be a humanoid. Once you make a deal with the creature, the creature's soul is in your possession. Beginning at level five, once per long rest you can attempt to charm a creature that is in your possession, it has to succeed on a DC 8 + your charisma modifier + Starting at level eleven, while a creature is in your possession, once per long rest you can try and possess it. The creature has to succeed on a DC 8 + your charisma modifier + your proficiency bonus charisma saving throw, on a success the creature is immune to this effect for 1d20 days, on a fail the creature is possessed by you. This possession has the same effect as the Dominate Person spell.

After the creature perishes it comes back as an Ascended Devil.

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