Homebrew Aquatech Species Details
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Ingenious Adaptation. Aquatech are skilled crafters, adept at transforming everyday objects into simple mechanical devices. This ability showcases their resourceful mindset and extends beyond their technology. They excel at devising innovative solutions for daily challenges, making them adept at adapting to the ever-changing and harsh oceanic environment. Their proficiency
in crafting and problem-solving is a hallmark of their aquatic ingenuity.
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͡ Single-Minded Pursuit. A deep commitment to their unique blend of technology and marine life defines the Aquatech. They are driven by a single- minded pursuit of advancing their mechanical creations and maintaining their aquatic dominance. This determination sometimes
leads them to prioritize their technological endeavors over environmental concerns, as seen in their extensive overfishing. Their unwavering dedication to their craft can make them seem somewhat detached from the consequences
of their actions, leading to conflict with other settlements and groups who advocate for more sustainable practices in the seas.
Aquatech Traits
You have the following traitsAbility Score Increase
Your Constitution score increases by 2 and Intelligence increases by 1.
Darkvison
Your robotic eyes are well adjusted for deep sea travel. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. However, you can’t discern colors in darkness, only shades of gray.
Sea creature
You can breathe underwater and have a swimming speed equal to your walking speed. While swimming, attacks against creatures without a natural swim speed are made with Advantage.
Overcharge
For one minute you gain the following benefits
- Your movement speed increases by 10 feet
- Your swim speed increases by 20 feet
- You can add 1d4 to all attack rolls
- You deal additional damage equal to (half your proficeincy bonus, rounded up)
At the start of each of your turns you must make a Constitution saving throw equal to (DC 10 + the number of rounds you have had this feature active) or become Stunned until the start of your next turn and suffer (2d4) fire damage.
You can choose to end this state early by purging the excess oil as an Action.
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