Homebrew Banished Aasimar Species Details

Once a radiant figure bathed in celestial light, the banished Aasimar now wanders the mortal realm, a fallen angel with wings tarnished by the shadows of exile. His once-golden hair now hangs unkempt, a stark contrast to the piercing gaze that still carries the weight of forgotten heavens. Cast out from the celestial realm by divine decree, he carries the burden of his exile with a heavy heart, haunted by memories of a paradise lost. Yet, amidst the darkness of his banishment, a flicker of determination burns bright within him, an ember of defiance against the divine order that cast him aside. As he roams the mortal world, his celestial heritage serves as both a beacon of hope and a curse, drawing the gaze of both admirers and adversaries alike. Though he walks among mortals, his presence remains a reminder of the celestial realm's fallibility, a testament to the complexities of divine judgment and mortal fate. In his solitude, he seeks redemption, yearning to reclaim his celestial heritage and ascend once more to the heavens that were once his home.

Banished Aasimar Traits

Your aasimar character has the following racial traits.

Celestial Manifestation

When you reach 3rd level, choose one of the revelation options below. Thereafter, you can use a bonus action to unleash the celestial energy within yourself, gaining the benefits of that revelation. Your transformation lasts for 1 minute or until you end it as a bonus action. Once you transform using your revelation below, you can’t use it again until you finish a long rest:

Necrotic Shroud. Your eyes briefly become pools of darkness, and ghostly, flightless wings sprout from your back temporarily. Creatures other than your allies within 10 feet of you that can see you must succeed on a Charisma saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become frightened of you until the end of your next turn. Until the transformation ends, once on each of your turns, you can deal extra necrotic damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus.

Radiant Consumption. Searing light temporarily radiates from your eyes and mouth. For the duration, you shed bright light in a 10-foot radius and dim light for an additional 10 feet, and at the end of each of your turns, each creature within 10 feet of you takes radiant damage equal to your proficiency bonus. Until the transformation ends, once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus.

Radiant Soul. Two luminous, spectral wings sprout from your back temporarily. Until the transformation ends, you have a flying speed equal to your walking speed, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus.

Age

Aasimar mature at the same rate as humans, but they can live up to 160 years.

Size

Aasimar have the same range of height and weight as humans.

Speed

Your base walking speed is 35 feet.

Darkvision

Blessed with a radiant soul, your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Celestial Resistance

You have resistance to necrotic damage and radiant damage.

Healing Hands

As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can’t use it again until you finish a long rest.

Vengeful Radiance

You know the Sacred Flame cantrip. Charisma is your spellcasting ability for it.

Languages

You can speak, read, and write Common and Celestial.