Homebrew Cyborg Species Details

, In the world of dungeons and dragons, amidst the clash of magic and steel, strides the Cyborgs, a fusion of flesh and machine. These beings of intricate design possess bodies enhanced with mechanical components, granting them unparalleled resilience and versatile capabilities.

 

Cyborgs stand tall, their metallic frames glistening with the craftsmanship of both magic and engineering. Beneath their synthetic skin lies a network of gears, wires, and circuitry, seamlessly integrated with their organic form. Their eyes, glowing with an otherworldly light, pierce through darkness with ease, while their bodies pulsate with the hum of internal power sources.

 

Each Cyborg is a marvel of innovation, tailored to fulfill a specific purpose. Some are adorned with combat augmentations, wielding retractable weapons with deadly precision. Others are equipped with enhanced senses, capable of detecting the faintest whispers of danger. And yet, there are those whose cybernetic enhancements grant them unmatched speed and agility, darting through the battlefield with unmatched grace.

 

Despite their mechanical nature, Cyborgs possess a unique sense of identity and purpose. Though they may lack the warmth of flesh and blood, their minds are as sharp as any blade, shielded against the influences of magic and manipulation. With their integrated technology and unwavering determination, the Cyborgs stand as a testament to the boundless potential of mortal ingenuity in a world of endless possibilities.

Cyborg Traits

It’s hard to make generalizations about cyborgs but most cyborgs follow these principles

Ability Score Increase

Your Constitution increases by 2 and intelligence by 1

 

Age

Humans made cyborgs usually around 12 to 30 years old and increases your life by 15 years so at max around 115 years old

Size

Cyborgs vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.

Speed

Your base walking speed is 30 feet.

Darkvision

You see 60 ft of dark and dim light as if fully lit but you can not discern colors as it's colors come out as shades of green and blacks

Languages

You can speak, read, and write Common and one extra language of your choice. Cyborgs typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.

Mettalic resilience

You have advantage on saving throws against being poisoned, and you have resistance to poison damage but due to your mechanisms your vulnerable to lighting and digital psychic (hacking)

Integrated technology

You have proficiency with one tool of your choice and repair tools for mechs and other devises 

Unconventional circuitry

When water touches your cybernetic enhancements these things happen...

You take 1d6 lighting every turn your augments touch water

You are unable to use augments for 2 turns after the one you are drenched in

Your darkvision stops working until you use a bonus action to reactivate 

Augmented body

Choose one of the following augmentations:

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