Homebrew Druidic Automaton Species Details

The Druidic Automaton’s were built to fight for the forest, to protect it. Built out of the nature, made by the Druid Circle of the Guardians of the Xyranxic Forest. While the first Druidic Automaton’s were simply suits of armor for fey creature like Fairy’s, or Pixies, after 140 generations of Druidic Automaton’s they gained symbiotic with the nature spirits, now when a pixie or other nature spirit is “fizzling out” it becomes one with these creatures now becoming a new creature. An unexpected breakthrough produced sapient Guardians, giving rise to what some have only grudgingly accepted as a new species. Druidic Automaton’s are made from wood, leaves, moss, and bone, but they can feel pain and emotion. Built as Gaurdians of the Xyranxic forest, they must now find a purpose beyond this, as the forest is now gone. A Druidic Automaton can be a steadfast ally, a healer of wounds, or a Guardian that would save you at all cost.

Living Tree

Druidic Automaton’s are formed from of organic materials, and the essence of a dying nature spirit. Root cords infused with Druidic magic serve as their muscles, wrapped around a framework of wood, or bone. Armored plates form a protective outer shell and reinforce joints. Beyond these common elements of Druidic Automaton design, the precise materials and build of a Druidic Automaton vary based on the purpose for which it was designed.

Although they were manufactured, Druidic Automaton are living humanoids. Resting, healing magic, and the Medicine skill all provide the same benefits to Druidic Automaton that they do to other humanoids.

Druidic Automaton Personality

The Druidic Automaton were built to Guard and Protect nature. For most of their existence, Druidic Automaton had a clearly defined function and were encouraged to focus purely on that role. The disappearance of the Xyranxic forest gave them freedom, but many still struggle both to find a place in the world and to relate to the creatures who created them.

The typical Druidic Automaton shows little emotion. Many Druidic Automaton embrace a concrete purpose — such as protecting allies, completing a contract, or exploring a land — and embrace this task as they once did. However, there are Druidic Automaton who delight in exploring their feelings, their freedom, and their relationships with others. Most Druidic Automaton have no interest in religion outside the Fey, but some embrace faith and mysticism, seeking higher purpose and deeper meaning.

The typical Druidic Automaton has a sexless body shape. Modt Druidic Automaton ignore the concept of gender entirely.

Quirks

Druidic Automaton often display an odd personality trait or two, given how new they are to the world. The Druidic Automaton Quirks table contains example quirks.

Warforged Quirks

d8 Quirk
1 You analyze — out loud — the potential threat posed by every creature you meet.
2 You often misread emotional cues.
3 You are fiercely protective of your friends.
4 You often forget that the Mother forest of gone and attempt to return home in your sleep.
5 You don’t know how to filter your feelings and are prone to dramatic emotional outbursts.
6 You don’t understand clothing beyond its utility and assume it denotes a person’s function.
7 You are obsessed with your appearance and constantly trim and debranch yourself.
8 Life is your main focus, and you attempt to avoid harming people, instead you like to heal and buff allies.

Druidic Automaton Traits

Your warforged character has the following traits. A few of the traits give you a choice; consider how your choice reflects the purpose for which your character was built.

Ability Score Increase

Your Constitution score increases by 2, and one other ability score of your choice increases by 1.

Age

A typical Druidic Automaton is between forty and one-hundred thirty years old. The maximum Druidic Automaton lifespan remains a mystery; so far, Druidic Automaton have shown no signs of deterioration due to age. You are immune to magical aging effects.

Alignment

Most Druidic Automaton take comfort in Peace and Harmony with nature, tending toward goodness. But some have absorbed the morality, or lack thereof, of the beings with which they served.

Size

Your size is Medium. To set your height and weight randomly, start with rolling a size modifier:

Size modifier = 2d6

Height = 5 feet + 10 inches + your size modifier in inches

Weight in pounds = 270 + (4 × your size modifier)

Speed

Your base walking speed is 20 feet. Your base burrowing speed is 10 feet. Your base climbing speed is 10 feet

Constructed Resilience

You were created to have remarkable fortitude, represented by the following benefits:

  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You don’t need to eat, drink, or breathe. As long as you have access to sunlight for at least 15 hours a month
  • You are immune to disease.
  • You don’t need to sleep, and magic can’t put you to sleep.

Sentry’s Rest

When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.

Integrated Protection

Your body has built-in defensive layers, which can be enhanced with armor:

  • You gain a +1 bonus to Armor Class.
  • You can don only armor with which you have proficiency. To don armor other than a shield, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
  • While you live, the armor incorporated into your body can’t be removed against your will.

Specialized Design

You gain one skill proficiency and one tool proficiency of your choice.

Languages

You can speak, read, and write Common, and Druidic, and one other language of your choice.

Friend of Nature

Roll a d8 and get a pet

  1. Eagle
  2. Owl
  3. Raven
  4. Weasel
  5. Spider
  6. Lizard
  7. Wolf
  8. Vulture

Nature Attuned

You gain proficiency in nature and can cast the spells Barkskin, Beast Bond, Commune with nature, and entangle 

Druids Construct

You may choose 1 Druid cantrip, and 1 first Level Druid spell, you get to pick more at levels  4, 6(or 2nd lvl), 11(or cantrip or 2nd lvl, and 17(or cantrip or 2nd lvl or 3rd lvl or 4th lvl)

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