Homebrew Circus Clown Species Details

You know what a clown is. Everyone does, unfortunately. Since the day their vile blight escaped the nightmarish depths of the Fey Realm they have spread to every world and every plane throughout the known multiverse. We have sealed them away in the grounds known as “circuses”.

Circus Clown Traits

As a clown, you have the following racial traits.

Ability Score Increase

Increase an ability score by 2 and increase another (or the same) ability score by 1.

Creature Type

You are an Aberration.

Size

You are Medium.

Speed

Your walking speed is 30 feet.

Flexible

Without squeezing, you can move through and stop in a space large enough for a Small creature. Additionally, you can squeeze to move through and stop in a space large enough for a Tiny creature.

Natural Performer

You have proficiency with the Performance skill.

Slapstick

As a reaction when damage is dealt to you, you can reduce the amount of damage dealt to you (damage cannot go below one) by d4 equal to your proficiency modifier by making a DC 13 Dexterity saving throw. You can use this trait twice and you regain all expended uses when you finish a long rest.

Languages

You can speak common and one other language.

Circus Magic

You know the prestidigitation cantrip.

You can cast it as normal, and you can also cast it as a bonus action with this trait.

Starting at 3rd level, you can cast the charm person spell with this trait. Once you cast that spell with this trait, you can't do so again until you finish a long rest. You can also cast it using any spell slots you have of 1st level or higher.

Charisma is your spellcasting ability for these spells when you cast them with this trait.

Frightening

You have proficiency with the Intimidation skill.

Hammer Space

Your body contains an extradimensional space normally accessible through your pockets, hat, or waistband. As an action on your turn, you can stow a Large or smaller object or vehicle within 5 feet of you in this extradimensional space. The item must be one that isn't attached to a larger object or surface, and it must be one that isn't being worn, carried, or occupied by another creature.

You can only store one object or vehicle in this space at a time. An object or vehicle remain in this extradimensional space until you die, or until you retrieve it as a bonus action.

Previous Versions

Name Date Modified Views Adds Version Actions
4/5/2024 5:43:06 PM
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