Homebrew Gremlin Species Details

Cousins of Goblins, Gremlins are fey creatures who resemble their kin but who are distinct enough in appearance to be easily identified. Their faces are more chimp-like, they have sharper teeth, their skin is a mottled light brown, they have either black or yellow eyes, short black hair, and very large, pointy ears. Their eyes are either completely black or yellow. They average three and a half to four feet in height and weigh 50 to 80 pounds.

Gremlins mature at a young age, reaching adulthood at 10-12 years of age, but can live to over 100. 

Ability Score Increases: Gremlins gain a +2 bonus to their Dexterity score and a +1 bonus to their Intelligence score. 

They favor shortswords and light crossbows and are fond of using wolves as steeds. 

Typically evil, Gremlins who make their way to the material world are more than likely from a more civilized sort, used to trading and socializing with other outside their usual habitats. The Gremlins who leave the Fey are more gregarious, less quarrlous, and more accepting of other races. 

Darkvision: Gremlins are nocturnal and have Darkvision to 60 feet.

Sunlight Sensitivity: They have sensitivity to sunlight giving them disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when in sunlight.

Fey Ancestry: A Gremlin's fey ancestry gives them advantage on saving throws against being charmed and magical sleep effects do not work on them. 

Nimble Escape: Gremlins can take the Disengage or Hide action as a bonus action on each of its turns. 

Inate Spellcasting: Gremlins can cast nondetection on themselves three times per long rest. 

Woodland Camouflage: Gremlins have advantage on Dexterity (Stealth) checks made to hide in wooded environments and are proficient with Stealth. 

Natural Tinkerers: Gremlins are fond of figuring out the workings of devices and machinery and have advantage on Intelligence (Investigation) checks regarding determining how something works. They are proficient with tinker's tools.

Gremlins speak Common, Sylvan, and Goblin.

Their movement speed is 30 feet per round. 

 

Gremlin Traits

Gremlin Traits

Darkvision

Gremlins are nocturnal and have dark vision to 60 ft. 

Sunlight Sensitivity

While in sunlight, Gremlins have disadvantage on attack rolls, as well as Wisdom (Perception) checks that rely on sight. 

Fey Ancestry

A Gremlin's Fey ancestry gives them advantage on saving throws against being charmed and makes them immune to magical sleep effects.

Inate Spellcasting

Gremlins can cast nondetection on themselves at will.

Nimble Escape

Gremlins can take the Disengage or Hide action as a bonus action on each of its turns. 

Woodland Camouflage

Gremlins have advantage on Dexterity (Stealth) checks made to hide in wooded environments.

Natural Tinkerers

Gremlins are fond of figuring out the workings of devices and machinery and have advantage on Intelligence (Investigation) checks regarding determining how something works.

Languages

Gremlins speak Common, Sylvan, and Goblin.

Proficiencies

Gremlins are proficient with the use of short swords and light crossbows. They are also proficient in Stealth and Investigation. 

Ability Score Increases

Gremlins gain a +2 bonus to their Dexterity and a +1 bonus to their Intelligence scores.

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