Homebrew Dragon-blooded lizardfolk Species Details

The saurian lizardfolk are thought by some sages to be distant cousins of dragonborn and kobolds. Despite their resemblance to those other scaled folk, however, lizardfolk are their own people and have lived on the worlds of the Material Plane since the worlds’ creation. Gifted by the gods with remarkable physical defenses and a mystical connection to the natural world, lizardfolk can survive with just their wits in situations that would be deadly for other folk. Because of that fact, many lizardfolk myths state that their people were placed by the gods in the Material Plane to guard its natural wonders.

Lizardfolk have colorful scales and exhibit a wide array of scale patterns. Their individual facial features are as varied as those of lizards.

 

Ability Score Increases

When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.

Languages

Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. 

Creature Type

Humanoid

 

Life Span

You reach full maturity around 25 years old. It's not known how long you can live as no one has died due to old age.

Height and Weight

8 foot, 6ft tail.

420lbs

 

Dragon-blooded lizardfolk Traits

As a lizardfolk, you have the following racial traits.

Draconic heritage

The blood of dragons runs through your veins. You are larger than normal lizardfolk 7-8 feet. 

Your scales are tough giving you +2 AC, but you now have disadvantage on stealth checks. Unless swimming. With heightened senses you have darkvision.

You are massive and that makes people uncomfortable, you have disadvantage on persuasion and advantage on intimidation only against those smaller than you.

Tiamat's Mark

For as long as you can remember, this mark has been on your chest and over your heart. You hear whispers coming from it at night. Only you can hear them, they compel you to do terrible things. Will you resist or give in? When you channel your draconic powers it starts to burn and smolder. 

Using the spells gained from the mark causes 1d4 damage. If used consecutively, you take 2d4 instead.

When raging you lose your since of self unable to tell friend from foe. Killing anything that challenges you.

If mark is removed, you lose access to the spells. The mark remains scared into your skin.

Ambidextrous tail

Your tail is now like a 3rd arm or leg. Allowing you to use it as a club or to wrap around object and people with the same size or less. Hitting a target with your tail will knock it back by 10ft. Dex save, 15, knocked prone on a failed save.

Size

You are Medium. Just barely though 

Powerful lungs

You can hold your breath for up to 15 minutes at a time.

Crikey!

You have a fanged maw that you can use to make unarmed strikes. When you hit with it, the strike deals 1d10 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.

Speed

Your walking speed is 35 feet, and you have a swimming speed equal to your walking speed.

Creature Type

You are a Humanoid.

Ability Score Increases

When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.