Homebrew Dragon Youngling Species Details

Newly fledged dragons exhibit distinct characteristics that distinguish them from their elder counterparts. Their scales, reflecting the radiance of youth, display a vivid array of colors, reminiscent of the landscapes they inhabit. With each movement, their wings exude an untamed energy, a testament to their burgeoning strength. Though their fiery breath is still in its nascent stage, it carries the promise of formidable power yet to be fully realized. Despite their inherent rebelliousness, there's an undeniable charm to their innocence, hinting at the potential they hold for both wonder and destruction in the world.

Dragon Youngling Traits

Ability Score Increase. One ability score of your choice increases by 1. Age. Dragons are Wyrmlings from the age of 5 or less. They are considered Young if they are between 6-100 years old. An Adult dragon is typically 101-800 years old, and ancient dragons are 801 years old and higher. They can live for up to 2000 years. A dragon adventurer must be a Young dragon. Alignment. Metallic dragons serve good deities. Your alignment cannot be evil. Size. While typical dragons are Medium (Wyrmling), Large (young), Huge (adult), and Gargantuan (ancient). Your size will be large. Creature Type. Your type is considered Dragon. If you use your Shape change feature, you are still considered Dragon, but also have the Humanoid type, for the purposes of spells and abilities affecting Humanoids and Dragons. Speed. Your base walking speed is 15 feet. You have a flying speed of 40 feet. Darkvision. Dragons are accustomed to dark and dim light conditions. You can see in dim light within 60 feet of you as if it were bright light

Breath attack

 You can use your action to exhale destructive energy. Your draconic type determines the size, shape, and damage type of the exhalation. When you use your breath attack, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 1d10 damage on a failed save, and half as much damage on a successful one. The damage increases to 2d10 at 6th level, 3d10 at 11th level, and 4d10 at 16th level.

Lethal Strikes

Starting at 3rd level, your attacks score a critical hit on a roll of 19 or 20.

Infused Strikes

Starting at 6th level, your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Enhanced breath

Starting at 9th level, your Dragon Breath doubles in range, ignores creature's resistance to the damage type dealt and immunity to the damage type dealt becomes resistance.

Adept attacks

you have now begin to lose any awkwardness in your attacks, starting at 5th level, you can multi-attack, and gain another every five levels till level 20

Daconic reflexes

you begin to hone your senses in combat, starting at 4th level, you can use bite, or tailbash as a reaction 

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