Homebrew Demon Realm Witch V.2 Species Details
Witches are humanoid beings; the majority of them are physically identical to humans save for a few morphological differences. Witches have pointed ears, as opposed to the rounded ears of humans. Much like animals, their ears can perk up when they are feeling positive emotions such as excitement and joy and flatten when they are feeling negative emotions such as embarrassment, fear, or anger. However, other witches have more demonic or animalistic appearances/traits, like in the case of Boscha, Adrian, Steve, and Professor Hermonculus. Witches can also naturally cast magic; due to the immense amount of magical power at the disposal of the Titan, witches evolved a sac attached to their hearts that contains magic bile, which also applies to biped demons. The sacs function as a source of magic, like batteries to electronic devices but at a biological level for them to draw on their innate magical abilities and contain different "spell Phlegms" that can mix together to make different spells. Due to the bile sacs, witches are able to cast spell circles. Witches and humans also share an average lifespan range, though some witches can develop means to prolong their life with magic.
Demon Realm Witch V.2 Traits
Witch Traits Your Witch character has a variety of natural abilities, as the result of influence from the Titan a magical corpse they evolved on. Saving throw proficiency Constitution, Dexterity. Bile sac Due to a witch's bile sac they can cast magic by drawing a circle in the air. It takes 4 short rests, or 1 long rest and you take 2 points of exhaustion to learn a new spell, and with a training wand it takes 2 short rests or 1 long rest taking 1 point of exhaustion, with a Palisman (Special Staff) it takes 2 short rests, or 1 long rest and the spell does an additional d4 times the level you cast it at. If you chose not to play as a magic user, you get 2 cantrip and 1 first level spell. Ability Score Increase constitution by 2 and dexterity 1. Age Witch's live around the same number of years as humans and reach maturity at the same time. Languages You can speak, read, and write Common and any other language. Size Witches are around the same size as humans. Speed Your base walking speed is 35 feet.Ability score increase
The bile sac attached to the heart of your witch through years of evolution has made it adapt, making your heart tougher than the average creature. Constitution +2
Being born on the boiling Isles made you need to be faster than the animals of prey that roam the land, many dangers live on the corpse of this titan many that would be far more dangerous if you had not kept quick and agile. Dexterity +1
Age
They age like humans and can live up to 150 years old.
Language
You speak, read, and write in Common, and 1 additional language.
Size
Size Witches are around the same size as humans
Speed
You have a walk speed of 35 Feet
Beyond The Bile Sac
This feature takes the nature Bile in your witch blood to replace certain material components, with this feature you can replace any material component with a cost of 25gp or lower. This feature can be used for any number of spells, but for every 5 spells you use this feature for, you must roll a Constitution saving throw on a 1-5 you gain a point of exhaustion, additionally you can use this feature to cast any spell with a material component cost of 25gp or higher if you do so roll a Constitution saving throw on a 1-10 you gain a point of exhaustion, if you use this feature on a spell that has a material cost of 100gp or higher you automatically gain a point of exhaustion. You gain an additional point of exhaustion for a spell with a cost of 1000gp or higher, increasing in increments of 1000gp maxing at exhaustion level 5. Alternatively, you can make a Constitution saving throw (DC =10 + spells level) to not take any points of exhaustion, for any spell that would give you exhaustion level 2 or higher.
Example. True Resurrection has a material cost of 25,000gp casting it would give you exhaustion level 5. Or roll a Con save.
Clone has a combined material cost of 3,000gp casting it would give you exhaustion level 3. Or roll a Con save.
Forcecage has a material cost of 1,500gp casting it would give you exhaustion level 1. Or roll a Con save
any points of exhaustion gained from this feature all reset on a Long rest.
Points of exhaustion NOT gained from this feature, follow the normal exhaustion rules. You can still gain a 6th level of exhaustion from this feature.
Previous Versions
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