Homebrew Gen. 1 Warforged Species Details
Forged in steel: You are a Construct, you cannot be healed by traditional means, be it magic or potions. However, you can be healed by the Mending spell. When you do so, you can spend a Hit Die and roll it, adding your Constitution modifier. You gain a number of hitpoints equal to the roll plus your modifier.
Ability score Increase: Choose one ability score to increase by 1, and another by 2. Or choose three ability scores to increase by 1.
Age: Your hardened chasse of metal and wood have been built to last a lifetime, forged in the ages of the Netherese, no Warforged have been known to die from age.
Size: Most Warforged can be up to and a little above 7 feet tall, weighing from 350 to nearly 600 pounds. Your size is medium.
Speed: Your walking speed is 30 feet.
Constructed Resilience. You were created to have remarkable fortitude, represented by the following benefits:
- You have automatically succeed on saving throws against being poisoned, and you have immunity to poison damage.
- You don’t need to eat, drink, or breathe.
- You are immune to disease.
- You don't need to sleep, and magic can't put you to sleep.
- Whenever you level up, you can add 1 more hitpoint to your total maximum hitpoints.
Sentry's Rest. When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
Integrated Protection. Your body has built-in defensive layers, which can be enhanced with armor.
- You gain a +1 bonus to Armor Class.
- You can don only armor with which you have proficiency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you must remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
- While you live, your armor can't be removed from your body against your will.
Specialized Design. You gain one skill proficiency and one tool proficiency of your choice.
Languages. You can speak, read, and write Common and one other language of your choice.
Darkvision: Your eye sensors allow you to see where others cannot. You can see in dim light within 60 feet of yourself as if it were bright light, and in darkness as if it were dim light. You can discern colors in that darkness only as shades of gray.
Gen. 1 Warforged Traits
Forged in SteelPrevious Versions
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