Homebrew Half-Ogre Species Details
Terrible things these half-abominations. Able to reason almost as poorly as a human, but with a shorter fuse than a dwarf, if you can believe it. Watching their temper tantrums are not amusing when they can tear your jaw off.
Half-Ogres are the terrible result of Ogres and Human blending.
Hot-headed
These beings are unable to handle rejection, or frustration very well. Their most significant fault and most certainly a weakness, they fly off the handle when they are frustrated, and that happens all too easily.
Simple, but not dumb
Half-Ogres can reason at a level akin to your average human, however they are less patient, and less tolerant. This leads them to make bad choices, and to have a reputation as being unreliable.
Feared in the human world
Typically raised by outcasts, they are almost always raised AS outcasts. This causes them to have poor social skills, although there is no reason a Half-Ogre couldn't be taught manners and civility, if the teacher was patient, and didn't get crushed during a trantrum.
Not loners by choice
Because of, or despite their upbringing as pariahs, a Half-Ogre typically seeks out companionship from any group that will accept it. Unfortunately this often means reverting to the more brutal side of it's lineage, and seeking out Ogres, Orcs, Hobgoblins, or Hill Giants. Typically smarter than these, a Half-Ogre might 'play stupid' to fit in, or may choose to work at rising to a position of leadership, given time and acceptance.
The Adventurers table can serve as inspiration for determining why a half-ogre character leaves home.
Half-Ogre Adventurers
| d8 | Reason for Adventuring |
|---|---|
| 1 | Outcast for murder (accidental or not) |
| 2 | Outcast for severely damaging home territory |
| 3 | Parents slain by invading humanoids |
| 4 | Run out by human commoners out of fear |
| 5 | Separated from their only family and became lost |
| 6 | Parent passed on, now discovering the world |
| 7 | On a personal quest directed by omens |
| 8 | Dispatched on a quest by mother |
Half-Ogre Traits
Your half-ogre character has the following racial traits.Ability Score Increase
Your Constitution score increases by 2, and your Strength score increases by 2.
Age
As humanoids of mixed blood, a half-ogre reaches adulthood around 14, and the oldest of them can live for 60 years.
Alignment
As they are shunned by society, they tend away from Lawful alignments, but each can be it's own personality, some evil, some selfish, some kind, but all are short-tempered!
Size
Half-Ogres are between 7.5 and 8 feet tall and weigh between 275 and 350 pounds. Your size is Medium. (but just barely!)
Speed
Your base walking speed is 30.
Thick Hide
When you are hit by a non-magical attack, you can absorb the first point of damage. (You take one point less damage from any non-magical source.)
Big Hands
Due to your large hands and arms, you can wield a versatile weapon with one hand, while getting the larger damage as if it were wielded with two hands.
You can also wield a two-handed weapon with one hand without penalty so long as your other hand is not holding another weapon.
Powerful Build
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Languages
You can speak, read, and write Common and Giant.
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