Homebrew Cervine(elk) Species Details
By appearances, one might assume cervines to be brutish barbarians from the north. While plenty fit that description, the species runs deeper than raw muscle. Just as a wizard’s staff empowers them, a cervine’s physical body anchors them to the Arcana. Elk of every homeland share a cultural curiosity about the mysteries of magic. Perhaps because of their size or a lingering influence of their origin species, others know cervines to be cautious and to keep their distance in social gatherings. Most cervines are less-than-forthcoming with new people, but it’s not impossible to form close relationships with them. Their curiosity has driven them to travel around the world despite their suspicion of strangers. While they are impatient with idle chatter (especially that of wolves), any beast or brethren who can find common ground with an elk makes a devoted friend. The most famous military force in the Beast World is also its most secretive: the Oric War Mages. The sharpest wizards and strongest fighters in Oria dwell in a hidden stronghold, where they study and train together. While everyone knows about their existence, their identities are a closely guarded secret. Elk are the typical person’s image of a War Mage, and cervine delvers who travel beyond the Oric border inevitably face excited questions about the order. Foreigners wonder if they’ve spotted a War Mage whenever they see an elk with a heavy weapon or one casting arcane spells.
Cervine(elk) Traits
“We elk aren’t withdrawn and we aren’t cold. We wait until there’s something worth saying, and someone worth loving. Once we find them, we do more of both than anyone else.” - Berendey Torsten, ruler of OriaArmaments of the First
(if you have antlers, which is your choice). These attacks deal 1d6 damage plus your Strength modifier. The hoof stomp deals bludgeoning damage, and the gore attack deals piercing damage
March on Hooves
You have advantage on saving throws you make to avoid suffering exhaustion from a forced march.
Powerful Build
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Ability Score Increase
Your Constitution score increases by 1.
Size
with most standing somewhere between 6’4” and 7’6” tall before accounting for antlers. Your size is Medium.
Unshakable Guard
When an effect would knock you prone, you can use your reaction to remain standing. Once you use this ability, you can’t use it again until you finish a short or long rest.
Forge Bequeathed
You roll any ability check used to create a magic item with advantage, and the gold material cost to do so is 20% lower
Tusk Bequeathed
the attack deals an extra 2d6 damage to the creature. You can use this trait only once per combat
Previous Versions
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