Homebrew Feroci Species Details

The Feroci are a race of tall and muscular humanoids, standing between 7 and 8 feet tall and weighing between 250 and 350 pounds. They closely resemble large, imposing humans, with broad shoulders, powerful limbs, and rugged features. Despite their size and strength, Feroci move with a surprising grace and agility, their movements fluid and purposeful.

One of the most striking features of the Feroci is their appearance of eternal youth. Regardless of their actual age, Feroci always appear to be in the prime of their life, showing no outward signs of aging.

Feroci society is structured around principles of strength, honor, and independence. They are often organized into clans or tribes, each led by a chieftain or warlord who is respected for their combat prowess and wisdom. Feroci value personal strength and courage, and individuals are expected to prove themselves in battle to earn respect and honor. Despite their fierce reputation in battle, Feroci are not inherently aggressive and can be loyal and steadfast companions to those they trust.

In combat, Feroci are unmatched in their physical prowess. They are natural fighters, with a keen understanding of tactics and a deep-seated desire for glory in battle. Their strength and resilience make them formidable opponents, able to withstand tremendous punishment and deliver devastating blows with their weapons or bare hands.

Feroci Traits

The Feroci are a towering and powerful race, known for their imposing stature, unmatched physical strength, and youth, making them formidable warriors on the battlefield.

Unarmored Defense

While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier + your Wisdom modifier.

Barbaric Fury

When you take damage in combat, you can use your reaction to enter a state of barbaric fury. While in this state, you have advantage on Strength checks and Strength saving throws, and your melee weapon attacks deal an extra 1d10 damage. This state lasts for 1 minute, after which you suffer no exhaustion. You can use this feature a number of times equal to your Constitution modifier (minimum of once). You regain all expended uses when you finish a long rest.

Monastic Discipline.

You gain proficiency in the Athletics and Acrobatics skills. Additionally, you have advantage on all Strength-based checks and saving throws. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.

Intimidating Presence

You can use your action to intimidate creatures. Creatures within 30 feet that can see or hear you must succeed on a Wisdom saving throw or be frightened of you for 1 minute. The DC for this saving throw equals 8 + your proficiency bonus + your Charisma modifier. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Ability Score Increase

Your Strength score increases by 3, your Dexterity score increases by 2, and your Constitution score increases by 1.

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