Homebrew Feyforged Species Details
“They're a Feyforged," Qui interrupted, "Not a common sight." The elder satyr who guided us through the Backwoods of the Feywild pointed out the beautiful metallic construct that stood watch at the entrance to the tomb. I stared at the construct. It kept watch with an unblinking mechanical gaze, yet something about the way it leaned against the wall, and playfully stared at the forest around it, seemed almost alive.
"They almost never leave the Court of Iron Tyrants," he mused, "slaves with no knowledge of a better life. And those that do run away, well... they don't tend to get very far."
— An Excerpt from Koelmon's "A Meeting in the Fey Realm"
The Feyforged are the culmination of the multiverses greatest minds, a race of sentient constructs. They hail from the Feywild, specifically the Court of the Iron Tyrants, where they are created as the subservient unquestioning citizens. The Feyforged are not inherently evil, having no predisposed alignment, and while most do not find the strength to stray from their homes tyrannical ways, some set off into the wider world looking to find their own way.
Beautiful Machinery
Every Feyforged is an intricately crafted blend of machinery and art created by a singular master craftsmen. Most tend to stand as tall as your average human, although there are many designs that can get much shorter or taller. They are crafted out of composite materials, and tend to weigh less than most humanoids, contrary to their metallic forms.
There is no uniform coloration or symbols, as each one is a unique creation reflecting the wants and wishes of they're creator at the time. Some have been known to find ways to adjust their physical form through upgrades or decals.
Mostly Timeless
Feyforged can theoretically live forever, as long as they are well maintained and acquire key replacement parts. Due to this, they tend to view the world around them with a timeless lens, and dedicate years of their life to learning specific skills. Used to the years dragging by, Feyforged tend to be hard to bore and calm in most situations. They serve causes for decades with unwavering loyalty and those aligned with the Court of the Iron Tyrants (most of them) can be extremely adverse to change.
Without regular maintenance though, Feyforged will deteriorate. The main limiter on their life is their F.A.E (Fey Autonomous Engine), which is the only known stable power source for a Feyforged. A F.A.E will burn out and critically fail in roughly 300-400 years. Unfortunately for runaway Feyforged, the only one who knows how to make a F.A.E is their original creator who serves the Court of the Iron Tyrants.
The Backwoods
All Feyforged hail from the Backwoods of the Feywild, a virtually infinite thick forest where the main fey courts lack power. There has never been a Feyforged built outside of the Court of the Iron Tyrants, due to the only one capable of creating them hailing from there. Feyforged take on a variety of jobs in their homeland, and are used to the vibrant and chaotic world that is the Backwoods of the Feywild.
Meeting a Feyforged outside the Backwoods is usually a sign of poor luck. The Court they dedicate themselves to is extremely aggressive and xenophobic, attacking on sight. Runaways tend to have a lot of work to do to convince other fey creatures to trust them, and most prefer to leave the Feywild and live with people's ignorant of their races reputation.
Dogmatically Loyal or Moral Fugitives
Feyforged who take up adventuring do so for one of two reasons. The first, they have been sent out on assignment by the Court of Iron Tyrants, spying, retrieving items, scouting anomalies, or acting as guards. The second are forced into it as runaways. Feyforged who leave the Court must make there way far away lest they are found and killed, and staying on the move helps muddy ones trail. Often ostracized from societies for either their reputation or their strange appearance, an adventuring life often becomes the only one available. Due to their long lives and dedication, Feyforged adventuring companions are mighty allies which no intelligent party would turn away.
Sheltered Perceptions
Those Feyforged who are able to interact with the many races Keyar without the dogma of the Court clouding their mind often view the various peoples with a child's curiosity, and are fascinated by how different and similar they are to the stories they had once heard. They also have a hard time understanding that other races are born, rather than made.
Dwarves. "Dwarves. They plod along like mindless robots, mining and forging. Oh, that's not an insult, sorry! I wish my people were more like them actually. To find such pleasure in your work, and to do so for you and not some tyrannical lord sounds nice. There mastery of metal is impressive too! I wonder if any of them know enough machinery to give me a tune up?"
Halflings. "Ohhhhh! They are so sweet. I showed up and they just took me inside and sang some songs! The Court told us everyone out here in this world was vile and evil, but Halfling hospitality is the exact opposite! They seemed a bit disappointed when I said I couldn't eat food though..."
Humans. “When I first met a human, they were so fascinating. They were simultaneously so creative and hardworking, smart and intuitive. They may not live long, but it seems they make the most of what they get, and that's so nice to see. Then I met another one, and another one, and another one... and well, sorry humans, there is just too many of you."
Elves. “It's like looking in a mirror. Okay, a very weird mirror that changes what you look like but I digress! We're not so different. Both of us have that seed of the Feywild inside of us. That lovely thing that brings both joy and sadness. And we kind of look similar. I guess maybe we are based on them? That'd be cool, I mean they are so pretty and talented! ...or does that just make me a copy? Was I just made to mimic them?"
Feyforged Names
Feyforged are considered juvenile for the first couple years of their existence as they learn about the world around them. But after this brief period they are treated no different than most other Feyforged.
Feyforged tend to pick there own name, and the origins tend to come from across cultural boundaries. There is no singular trend.
Art Credits: Greylle Shard (Pinterest, may not be artist, unsure)
Feyforged Traits
Your Feyforged character has a variety of natural abilities, the result of your crafted nature.Ability Score Increase
Your Charisma score increases by 2 and one other ability score of your choice increases by 1.
Age
While a Feyforged is theoretically timeless as long as they have access to high end maintenance and replacement parts, their F.A.E. will burn out between 300-400 years, and replacements are scarce for those who run away from the Court of the Iron Tyrants.
Size
Feyforged tend to stand as tall as your average human, although there are many designs that can get much shorter or taller. Most often they are considered Medium.
Speed
Your base walking speed is 30 feet.
Darkvision
You were built for the twilight of the Feywild, your maker installed in you superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Forged from the Fey
While you don't know the exact process that gives your people life, you know you are an amalgamation of a construct and the primal power of the Feywild. This nature grants you a few bonuses.
- You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
- You have advantage on saving throws against being charmed.
- You don’t need to eat, drink, or breathe.
- You are immune to disease.
- You don't need to sleep, and magic can't put you to sleep.
Metallic Chassis
Your body has built-in defensive layers, which can be enhanced with armor.
- You gain a +1 bonus to Armor Class.
- You can don only armor with which you have proficiency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you must remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
- While you live, your armor can't be removed from your body against your will.
Sentry's Rest
When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
Languages
You can speak, read, and write Common and Sylvan. Sylvan is the language of the Feywild, and sounds like an elegant song when spoken. Sylvan is famous as a language used in many ancient stories and capable of magical exploitation. Many scholars learn Sylvan, especially those who have a keen interest in the Feywild and its denizens.
Specialized Design
You gain one skill proficiency and one tool proficiency of your choice.
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