Homebrew Whittle Species Details
The whittle appear like wooden beings, with a thick mane of dark bramble framing their mask-like, wooden face with sharp splinter teeth. Behind their mask-like exterior, green or white lights for eyes peer out of the eye holes. Their bodies are covered in splinter-like wood pieces. They have three toes and four fingers, with a relatively humanoid arrangement of limbs. Their bodies are usually never clothed in the conventional sense. At most, they will grow moss or vines on their body to have it resemble clothes. The whittle are known to tower in height above normal humans, rivaling and surpassing orcs. As their bodies are made of wood, they can be quite heavy. Deep within some of their bodies is an effigy, considered their core, which grants them life. This effigy runs from primal energy rather than arcane, and does not rely on fluid exchange systems like for the warforged. However, it does fill whittle with a life force that makes them different from constructs and undead. They are living things that are similar to plant creatures. There are whittle without this effigy that simply have a pulsating core of primal energy within a nest of nettles and branches within their body, resembling a heart.
Whittle Traits
Poe-Tay-ToesAbility Score Increase
Your Constitution score increases by 2, and either your Wisdom or Strength score increases by 1.
Age
Both effigy and non-effigy whittle generally last for 5000 years before their primal source runs dry. They are awakened from nature fully aware and mature.
Alignment
The whittle are a very utilitarian bunch with minds focused on their environmentalist cause. To some, this is a good thing. Others see them as neutral and self-serving.
Size
Whittle heights never go below 7 feet and can go as high as nearly 10. Your size is Large.
Speed
Your base walking speed is 30 feet.
Plant Type
Your creature type is Plant instead of Humanoid. As such, spells like crown of madness or dominate person do not affect you because they specifically target humanoids. Also, you can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena. However, when you take fire damage, you are frightened until the end of your next turn.
Bark Armor
Due to your splintery form and the build of your body, you are ill-suited to wearing armor. Your wooden skin provides ample protection, however; it gives you a base AC of 17 (your Dexterity modifier doesn't affect this number). You gain no benefit from wearing armor, but if you are using a shield, you can apply the shield's bonus as normal.
Forest Dweller
You are proficient in the Nature skill. You also have advantage in Survival checks while in forest terrain.
Plant Rest
As plants, the whittle do not require the conventional idea of sleep. Instead, they can root themselves in favorable soil, remaining semiconscious, for 4 hours a day and absorbing nutrients from the soil. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep. However, if the soil is not favorable you require a full 8 hours of rest to gain the equivalent of a long rest. As an action, you enter this state, rooting yourself into a patch of soft ground. While in this state your speed is reduced to 0. You can end this state, uprooting yourself as a bonus action.
Languages
You can speak, read, and write Common. The whittle are also able to read Druidic runes left by druids, though they cannot write or speak the language.
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