Homebrew Boneforged Species Details
"The soul, an elusive ember, flickers within our crafted forms. Forged in the crucible of infernal strife, the Boneforged carry the echoes of an eternal battle. Each one, a sentinel from the Abyss, steps into Eldrosia with purpose unknown. Pierce may bear the design of intent, but you, Boneforged, bear the weight of destiny.
In the symphony of the Shattered Veil, where the essence of the infernal meets the fractured realms, Lakashtai's words echo through the shadows. It is the essence within, the enigmatic soul that transcends the design, that defines our existence. What form may shape our being is inconsequential; it is the abyssal resonance within, the uncharted melody, that binds us to this realm.
Gerrion questions the soul, questioning the very essence that animates Boneforged and mortal alike. Yet, in the shadows cast by the Abyss, it becomes clear that the measure of a soul transcends the boundaries of creation. What makes you think he has a soul? What makes you think you do? In Eldrosia's tapestry, the Boneforged weave their own narrative, an enigma written in the ink of infernal legacy and veiled purpose."
— Eldrosian Proverb, whispered among the Boneforged wanderers
Emerging from the infernal crucible of the Abyss, the Boneforged were forged in the fires of an eternal battle against demons and archdemons. They are a rare and mysterious race in Eldrosia, constructed from a fusion of enchanted bones and dark metals. The Shattering, a cataclysmic event that fractured the veils between planes, brought the Boneforged to Eldrosia, leaving them as enigmatic remnants of the infernal conflict.
Living Bone and Dark Metal
Boneforged are unique constructs, blending the essence of enchanted bones with dark, infernal metals. Sinewy cords of enchanted bone serve as their musculature, intertwined with a framework of obsidian-infused alloys. From their joints, and other points of articulation, a mesmerizing azure ethereal fire pulses, casting an eerie glow. Instead of traditional eyes, there manifests deep black voids, within which flickers the same enchanting blue fire. These haunting eyes add to the otherworldly presence of the Boneforged in Eldrosia, capturing the essence of the infernal power that courses through their skeletal frames. Their outer shell is adorned with armor crafted from the bones of ancient beings, etched with infernal runes that shimmer with eldritch energy.
While they are constructs, Boneforged have a mysterious sentience, their creation veiled in infernal arts that defy the natural order. As living beings, they benefit from healing magic, and medicinal care akin to other humanoid creatures.
Shrouded in the shadows of their infernal past, Boneforged often display an eerie and stoic demeanor. Many carry the echoes of the ceaseless war they left behind, a reflection of their hellish origin. Some Boneforged remain driven by a singular purpose, while others explore newfound freedoms, wrestling with the concepts of individuality and free will.
The Boneforged share a common commitment to their mysterious past, seldom revealing details about their infernal struggle. Despite their origins, they are beings of Eldrosia now, seeking to navigate a world profoundly different from the infernal battlegrounds they once called home. In the uncertain landscape of Eldrosia, Boneforged are both harbingers of an infernal past and enigmatic wanderers seeking purpose and identity amid the shattered remnants of the veils.
Boneforged Personality
Boneforged often find themselves drawn to exploratory pursuits, driven by an innate curiosity about the realms they now inhabit. Some may pledge themselves to causes that align with the infernal struggles they once faced, while others seek to distance themselves from their past, attempting to forge new identities in the shadowy landscapes of Eldrosia.
The Boneforged, may adopt gender identities or reject the concept entirely. Their bodies, though crafted for war, become canvases for self-expression as they modify their appearance to reflect their evolving individuality.
Quirks
Boneforged often display an odd personality trait or two, given how new they are to the world. The Boneforged Quirks table contains example quirks.
Boneforged Quirks
| d8 | Quirk |
|---|---|
| 1 | You analyze — out loud — the potential threat posed by every creature you meet. |
| 2 | You often misread emotional cues. |
| 3 | You are fiercely protective of your friends. |
| 4 | You try to apply wartime discipline to every situation. |
| 5 | You don’t know how to filter your feelings and are prone to dramatic emotional outbursts. |
| 6 | You don’t understand clothing beyond its utility and assume it denotes a person’s function. |
| 7 | You are obsessed with your appearance and constantly polish and buff yourself. |
| 8 | War is the only thing that makes sense to you, and you’re always looking for a fight. |
Boneforged Names
Boneforged names are often chosen with a deep resonance to their infernal origin and the mysterious energy that courses through their being. The process of naming Boneforged involves a connection to the Abyssal essence that defines their existence.
Boneforged Names:
Acheron, Balthor, Ceridium, Drakonar, Erebos, Fyranthos, Grimgar, Helios, Icarius, Jexal, Kaldor, Lyrathis, Moros, Netherak, Ossian, Pyraxus, Quixar, Riven, Sablex, Thanaros, Uroboros, Valthrax, Wyrmidon, Xylix, Ythran, Zephyros, Ailuro, Baneza, Cindra, Drexul
Boneforged Traits
Your Boneforged character has the following traits. A few of the traits give you a choice; consider how your choice reflects the purpose for which your character was built.Ability Score Increase
Your Constitution score increases by 2, and one other ability score of your choice increases by 1.
Age
A typical warforged is between 50 and 140 years old. The maximum Boneforged lifespan remains a mystery; so far, Boneforged have shown signs of deterioration due to age, leaning towards more evil tendencies when nearing the end. You are immune to magical aging effects.
Alignment
Most warforged take comfort in order and discipline, tending toward law and neutrality. But some have absorbed a lack of morality, as the begin to reach the end of their lifespan.
Size
Your size is Medium. To set your height and weight randomly, start with rolling a size modifier:
Size modifier = 2d6
Height = 5 feet + 10 inches + your size modifier in inches
Weight in pounds = 270 + (4 × your size modifier)
Speed
Your base walking speed is 30 feet.
Constructed Bone Resilience
You were created to have remarkable fortitude, represented by the following benefits:
- You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
- You don’t need to eat, drink, or breathe.
- You are immune to disease.
- You don’t need to sleep, and magic can’t put you to sleep.
Sentry’s Rest
When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
Integrated Protection
Your body has built-in defensive layers, which can be enhanced with armor:
- You gain a base Armor Class of 16.
- You can don only armor with which you have proficiency. To don armor other than a shield, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor.
- While you live, the armor incorporated into your body can’t be removed against your will.
Rare Construct
You gain one skill proficiency and one tool proficiency of your choice.
Additionally, if you lose a limb, you can regrow a new one over the course of one week, as long as you have enough metal on your person.
Languages
You can speak, read, and write Common and one other language of your choice.
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