Homebrew Asgardian Species Details

"We are not gods. We are born, we live, we die. Just as humans do."
"Give or take five thousand years."

 

Built For War

Bold and hardy, Asgardians are known as skilled warriors, miners, and workers of stone and metal. Asgardians are so broad that they can weigh as much as a human standing nearly two feet taller than they are. Their courage and endurance are also easily a match for any enemy. 

Asgardian skin ranges from deep brown or deep tan, like certain tones of earth. Their hair, often worn long but in simple styles, is usually black, gray, or brown, though paler Asgardians often have red hair. Male Asgardians value their beards highly and may groom them carefully or allow them to be kept uncleaned to memorialize the feasts and battles they have recently survived. 

Long Lives

Asgardians can live to be more than 5,000 years old, so the oldest living Asgardians often remember a very different world. For example, some of the oldest Asgardians may recall when Asgard was built through war instead of peace. Or how an ally for centuries was once a most hated enemy. This can lead to bias and grudges that outlive some civilizations. And leads some Asgardians to wait decades before going to the ashes of fallen civilizations remembering where their valued treasured were once stores.

Asgardians are solid and enduring like the nine realms they love, weathering the passage of centuries with stoic endurance and little change. They respect the traditions of other races while mostly preferring their own battle and festival based culture. Many Asgardians are stubborn and despite asking for help. Believing that true strength is shown and earned by enduring the struggles of life. This is very different from a rousing party that may be just as likely to feast and drink ale for weeks at a time as travel to an unknown world and do battle side by side. Comradery is very important to the otherwise anti-social Asgardians. It is better to fall side by side with a friend than to live long alone.

 

 

Asgardian Names

Asgardians have not changed their naming techniques since back when man-kind was still in mud huts. if it isn't broke they see no need to fix it. Some Asgardians will change their name to disappear or if they grow up away from their own culture. 

Male Names: Adrik, Alberich, Bor, Barendd, Brottor, Bruenor, Dain, Darrak, Delg, Eberk, Einkil, Fargrim, Fandral, Flint, Gardain, Harbek, Heimdal, Kildrak, Loki, Morgran, Odin, Orsik, Oskar, Rangrim, Rurik, Skurge, Taklinn, Thor, Thorin, Tordek, Traubon, Travok, Tyr, Ulfgar, Veit, Volstagg, Vondal

Female Names: Amber, Artin, Audhild, Bardryn, Dagnal, Diesa, Eldeth, Falkrunn, Finellen, Gunnloda, Gurdis, Helja, Hlin, Kathra, Kristryd, Ilde, Liftrasa, Mardred, Riswynn, Sannl, Torbera, Torgga, Vistra

Clan Names: Balderk, Battlehammer, Brawnanvil, Dankil, Fireforge, Frostbeard, Gorunn, Holderhek, Ironfist, Loderr, Lutgehr, Rumnaheim, Strakeln, Torunn, Ungart 

 

Asgardian Traits

Your Asgardian character has an assortment of inborn abilities, part and parcel of Asgardian nature.

Ability Score Increase

Your Constitution score increases by 2.

Age

Asgardians mature at the same rate as humans, but they’re considered young until they reach the age of 50. On average, they live about 350 years.

Alignment

Most Asgardians are lawful, believing firmly in the benefits of a well-ordered society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order. The older Asgardians are more war based and confrontational than more recent Asgardians.

Size

Asgardians are equal in size to humans with some being up to 2 feet taller. 

Speed

Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.

Darkvision

Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Asgardian Resilience

You have advantage on saving throws against poison, and you have resistance against poison damage (explained in the “Combat” section).

Warrior Of The Nine Realism

You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.

Tool Proficiency

You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.

Stonecunning

Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

Languages

You can speak, read, and write Common and Asgardian/Nordic. You may choose two other languages to speak and read as well.

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