Homebrew Demigod Species Details

Half god half mortal humanoid. These powerful and defiant beings are few and far between.

Demigod Traits

Their divine parentage grants Demigod's the following traits

Ability Score Increase

Your ability scores increase depending on the divine domain of your godly parent.

  • Death: Your Constitution score increases by 2 and your Intelligence score increases by 1.
  • Knowledge: Your Intelligence score increases by 2 and your Wisdom score increases by 1.
  • Life: Your Constitution score increases by 2 and your Charisma score increases by 1.
  • Light: Your Charisma score increases by 2 and your Dexterity score increases by 1.
  • Nature: Your Wisdom score increases by 2 and your Intelligence score increases by 1.
  • Tempest: Your Charisma score increases by 2 and your Strength score increases by 1.
  • Trickery: Your Dexterity score increases by 2 and your Charisma score increases by 1.
  • War: Your Strength score increases by 2 and your Constitution score increases by 1.

Age

Demigods mature at the same rate as their none divine parent. However upon maturity Demigods age significantly slower than their mortal side. For example if their mortal half was human, 1 Demigod year is equatable to 10 human years. Upon reaching roughly 40 Demigods appear to stop aging retaining all physical characteristics frokm this age up until they die due to the death of their divine parent. (However if by this point the demigod themself is worshipped, they will not die and instead continue to live on but now as a god.)

Alignment

The alignments of Demigods are just as varied as the Gods themselves. Most Demigods share the alignment of their divine parent however, on rare occasions they will turn away from their parent and take the opposite alignment.

Size

Demigods stand amongst the tallest of their mortal race. Your size is the same as your non divine parent's race. (Medium Default)

Speed

Your base movement speed is 30 feet.

Extraordinary Feats

Depending on your divine domain you may perform one extraordinary feat a week. An extraordinary feat can be any act that would normally not be accomplishable by a normal being.

You may perform an extraordinary feat of:

  • Death and Life: resiliance e.g. shrugging off an attack.
  • Knowledge: understanding e.g. instantly work out the answer to a puzzle.
  • Light and Tempest: persuasion or deceit e.g. robing a bank infront of a guard and persuading them you didn't fo it.
  • Nature: wisdom e.g. perfectly reading a person learning their intentions and alignment.
  • Trickery: agility e.g. perfectly dodging an attack or manuevering terrain previously thought to be impossible to travel through/over.
  • War: strength e.g. holding up the ceiling of a collapsing room.

Favour of the Fates

Once per day you may gain advantage of one saving throw of your choice.

Divine Resilience

Once a day, if you are knocked to 0 hit points, you instead drop to 1 and regain 1d8 + your Constitution modifier temporary hit points.

Languages

Demigods can speak, read and write common, undercommon, elvish, dwarven and celestial.

Previous Versions

Name Date Modified Views Adds Version Actions
5/30/2019 1:50:07 PM
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