Homebrew Aquatic Dragonewt Species Details

Sea elves fell in love with the wild beauty of the ocean in the earliest days of the multiverse. When arriving on a forgotten world they were beset by nightmarish sea creatures and would have been lost if it were not for the agreement of a Dragon Goddess to aid them at the request of Deep Sashelas himself. The result of this aid was the birth of the Aquatic dragonewts and the beginning of a long history of oceanic exploration and cultivation. 


Aquatic Dragonewts are incredibly long lived, even for those of elven heritage, and can reach ages as old as 1200 years. Though some claim to be several millennia old without the aid of magic. 

 

Ability Score Increases

When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.

Languages

Your character can speak, read, and write Common and Draconic. 

Creature Type

While a humanoid your heritage from a powerful dragon god makes your Creature Type Dragon

 

Life Span

Most Dragonewts are able to live to 1000-1200 years old, but some rare members of the race can live for millennia for unknown reasons. 

Height and Weight

Your height is identical to those of elves. When determining weight use the human weight table instead as Dragonewts are sturdier than their elven kin

Aquatic Dragonewt Traits

As aan Aquatic Dragonewt you have the following racial traits.

Creature Type

You are a Humanoid but are also considered both an elf dragon for any prerequisite or effect that requires you to be an elf or dragon

Size

You are Medium.

Speed

Your walking speed is 30 feet, and you have a swimming speed equal to your walking speed.

Child of the Sea

You can breathe air and water, and you have resistance to cold damage.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Keen Senses

You have proficiency in the Perception skill.

Draconic Shift

As a bonus action, you can assume a more draconic appearance. This transformation lasts for 1 minute, until you die, or until you revert to your normal appearance as a bonus action. When you shift, you gain temporary hit points equal to 2 × your proficiency bonus. You can shift a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Whenever you shift, you gain benefit of one of the following options. (chosen each time you use this feature)

Dragonhide. You gain 1d6 additional temporary hit points. While shifted, you have a +1 bonus to your Armor Class.

Dragonfang. When you shift and as a bonus action on your other turns while shifted, you can use your elongated fangs to make an unarmed strike. If you hit with your fangs, you can deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Swiftswim. While shifted, your walking and swimming speed increases by 10 feet. Additionally, you can move up to 10 feet as a reaction when a creature ends its turn within 5 feet of you. This reactive movement doesn’t provoke opportunity attacks.

Dragonsense. While shifted, you have advantage on Wisdom checks, and no creature within 30 feet of you can make an attack roll with advantage against you unless you’re incapacitated.

Watchful Rest

You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.

 

Comments

Posts Quoted:
Reply
Clear All Quotes