Homebrew Ettin Species Details
Ettin Traits
GaintsWakeful
During a long rest, you and the other head can alternate between being awake and still gain the benefits of the long rest, as long as each head sleeps for at least four hours. You can sleep while your other head moves your shared body, as long as they only engage in light activity.
Ability Score Increase
Your Strength score increases by 2, and your Constitution score increases by 1.
Age
Averafe Lifespan of Ettin is 75 years
Size
Ettins are between 10 and 13 feet tall and weigh between 930 and 5,200 pounds. Your size is Large.
Speed
Your base walking speed is 40 feet. And only on of your can run at one of yours Turn. In cases of disagreement, they settle disputes through a game of rock-paper-scissors or by giving precedence to the one with the higher initiative.
Gaint Strength
You have Advantage in the strength skill.
Actions and Class
You and the Player operating your other head each have your own actions and Class Levels.
Powerful Build
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Bumbling Duo
Due to your two heads, it's not always easy for you to coordinate your body. Your got Disandvantage on dexterity.
Languages
You can speak, read Common and Giant. Only one Head can Read.
One Body
Splitted Hit Points: You and your other head always take half damage, rounded down. If one of you gains resistance from a class feature, only that head benefits from it. Healing is also split between the two of you.
You and your Other Head are Treated as on Creature for purpos of spell Effects.
Saving throws: You Head and your Other Head individually Saving Throws Against Blinded, Charmed, Deafened, Fightened, Incapacitated, Stunned and Unconsious.
Armor: If Your other Head has Proficiency in Armor, you can wear that armor without any detrimental effects. You use only one Armor Class for Both heads.
Gaint Hands: You Only have Controll of One Arm. As A Size Large Creature, you can easily operate a two handed weapon sized for Medium Creatures with one Hand if you have proficiency with it.
Monstrous Gaint.
You have advantage on Intimidation checks against smaller creatures due to your monstrous aura.
You have disadvantage on Persuasion checks due to your tendency for making weak arguments.
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