Homebrew Dryst Species Details
Dryst's were born during an experiment done by a Warlock to increase the numbers of Lolth's armies that will help strengthen his position in her eyes. This was done by using dark magics mostly lost to knowledge to convert the unborn baby of a paladin of Palor to a new form. The paladin was held hostage until she then gave birth to a large clutch of eggs, where she finally gained the chance to slaughter the guards of her cell and crushing the majority of the eggs before fleeing.
Of the few surviving eggs, the ones that hatched were humanoid in limb placement but closer to arachnid in construction. The eyes were inhumanly composed with four orbs clustered together into one socket, shiny and black, seemingly similar to a fly's but worse. The mouth contained a pair of fangs with connected venom glands and two pairs of small fangs for tearing flesh, and few molars for grinding farther back in the jaw. They were born with full heads of hair, as well as a thin coating of transparent, wiry hair all over their body, which could bristle and raise to sense nearby movement. Their coloring wasn't dissimilar to a drow's, with various shades of black, blue, and grey skin, and white hair, and could almost pass as one at a first glance.
The newborns were markedly smaller than a human infant are grew at a pace linked to the amount of food given to them. The strong and well-fed grew at a stunning pace, reaching a state of self sufficiency within a month of hatching (while not being full grown, they were able to hunt their own prey and defend against potential predators). The weak and hungry, despite showing no signs of malnutrition or illness due to the lack of food, grew slowly and required a year to be self sufficient.
Personality wise, the first of the Dryst were seemingly animalistic and feral. While being able to understand Common, they were fairly unintelligent with limited skills in academics. The more wellfed were more intelligent, as much so as a drow or any other humanoid creature, showing how much access to food can affect individuals of the race. If given enough time to develop a city and society, one could imagine the strength and cruelty of the rich leaders with a mindless mass of peasants living in poverty.
Due to Dryst being so close to arachnids and needing to survive in horrible conditions, they are often able to dexterously move around in tight environments such as caves, and have a boosted constitution that can't be ignored.
Dryst Traits
Being forged through magic and strife, Dryst have several survival traits derived from their arachnid ancestors.Spider Climb
Dryst are born with the knowledge and physicality to stick to (and subsequently climb) on any surface and spider would be able to, up to 30 feet per turn.
Web Walker
Webs are incable of sticker to Drysts due the inherent knowledge given to them from their spider ancestors. They know where to walk on the webs without being slowed down or stuck.
Ability Increase Modifier
Able to endure harsh environments, Dryst are found to be sturdier and faster than others.
Hairy Sense
Sensitive hairs line the entirety of a Drysts body, allowing them to sense movement close to them. The brush of air moving passed, the moisture of one's breath, all can be detected by the fine hairs Dryst are born with.
Enemy of Spiders
Being closer to spiders than they are to any humanoid, Dryst are viewed as such by spider beasts. This makes them seem like competitors, not friends. Spider beasts therefore hate having Dryst in their personal space and will do what they can to remove them.