Homebrew Froglin Species Details
Froglins are frog-like folk found near bodies of water, normally in canopied rain forests and jungles. These amphibians prefer shade and live in trees, but they maintain hatcheries of their offspring in well-guarded ground-level pools. About one year after hatching, a froglin tadpole takes on the shape of an adult, and after another 3 years, the froglin reaches maturity. The life span of a froglin is approximately 30 years.
Born in a wide range of colors, froglins most often appear in shades of green, blue, purple, red., orange, and gold. All froglin secrete a substance that is harmless to them but poisonous to other creatures. They also use this venom to poison their weapons.
Froglin Traits
Froglins are frog-like humanoids. They typically stand about 3-4 feet tall, and tend to have a strong sense of curiousity. They can be rather territorial and cautious of other creatures.Creature Type.
You are a humanoid.
Size.
You are a small humanoid standing between 3 and 4 feet tall.
Speed.
You have a base walking speed on 25 feet, a climbing speed of 25 feet, and a swimming speed of 25 feet.
Languages.
You can speak common and froglin.
Ability Score Increase
Your Dexterity is increased by 2 and your Constitution is increased by 1.
Amphibious
You can breathe air and water.
Poison Immunity.
You are immune to poison damage and the poisoned condition.
Poisonous Skin.
Any creature that grapples the froglin or otherwise comes into direct contact with the froglin's skin must succeed on a DC 12 Constitution saving throw or become poisoned for one minute. A poisoned creature no longer in direct contact with the froglin can repeat the saving throw at the end of each of its turns, ending the effect on a success.
Standing Leap.
The froglin's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.
Water Dependency.
If you aren't immersed in water for at least one hour every 3 days, you suffers 1 level of exhaustion at the end of the third day. You can recover from this exhaustion only through magic or by immersing yourself in water for at least one hour.
Coated Weapon.
As a Bonus Actions, you can coat a piercing weapon you are holding with your poisonous secretions. You can do this action while using your Bonus Action to reload a weapon, but you can only apply this effect from the coated weapon once per turn. If the next attack from the piercing weapon hits a creature, the creature must make a DC 12 Constitution saving throw or take 2d4 poison damage and becomes poisoned for one minute, the weapon's coating is depleted if the attack hits or misses. The creature can can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. You can use this a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
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