Homebrew Beholderkin Species Details
When a beholder’s mind fixates on a particular humanoid for a very long time, their subconscious may manifest a being with features from both it’s involuntary creator and the creature which it drew inspiration from.
This results in a usually bipedal, four limbed humanoid creature with one large eye centred on it’s round head, along with ten smaller eyes attached to tendrils or stalks connected to the creature’s cranium.
Beholderkin’s alignments are usually determined by whatever creature the beholder fixated on, resulting in the Beholderkin’s appearance. Therefore they may range from good - aligned folk who help those in need, or evil - aligned monsters with schemes as ambitious as those of their makers. Beholderkin’s personalities are usually determined by other ideas at the back of the minds of their beholder creators. For example, Kyqith the beholderkin may have a deadly fear of shrews because the beholder who dreamed her into existence was worried about being assassinated with shrew venom. However, their mannerisms and attitudes towards others mostly develop after a few years of a beholderkin’s life.
Beholderkin can live for around 120 years, but their appearance and physiology never changes throughout their entire lifespan. They are born as adults, they live as adults, and they die as adults. For the first few years of their life, beholderkin are often very confused and have an insatiable curiosity to learn about the world and all of it’s wonders and they will often spend hours simply observing a busy market or a meadow humming with life. When they get older, beholderkin usually manage to settle into humanoid society using whatever skills they learnt previously. Beholderkin are genderless; though they may take on aspects of the humanoid they were inspired from which are mostly present in one sex, there are no distinct sexes in the race, and beholderkin cannot produce offspring.
Beholderkin have no cultures, heritages or traditions. Their creator is usually unaware of their existence, therefore beholderkin must often forge their own paths in life without an initial helping hand. Since they are born already fully developed, beholderkin usually do not understand the concept of family or childhood. However, they are capable of forming deep emotional bonds with individuals from other races or even other beholderkin, and feelings of love and passion run deep within them thanks to their humanoid inspiration.
Beholderkin Traits
You have the following racial traits.Ability score increase
One ability score of your choice increases by 2, and a different ability score of your choice increases by 1.
Darkvision
You get darkvision with a range of 60 feet.
Languages
You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.
Beholder levitation
Due to your beholder-like anatomy, you can hover 5ft in the air and levitate at a speed equal to your walking speed. You cannot move any higher than 5 feet above the surface you are standing on while you use this ability, and it must be a solid surface that you would be able to stand on normally.
Magic defense
As an action, choose a creature within 60 feet of you. For one minute, the creature has disadvantage on any spell attack rolls against you, and you have advantage on any saving throws against spells cast by the creature as long as that creature is within your direct line of sight. This can be from any angle thanks to your 360 vision.
This ability can be used once and recharges after a long rest.
Comments