Homebrew Dullahan Species Details
The Dullahan are a group of headless, human-like beings that carry around their heads. This can allow them to do many things like moving their body and head separately, fitting through head sized spaces, and throwing the head as an attack. The only problem with this is that their head is able to be attacked as well, and if either the head or body dies, the other dies as well. Dullahan are also really good with horses, riding them into battle.
The Dullahan is similar to that of a human. This means that it shares body type, lifespan, and general look. The head of a Dullahan is also pretty normal for a human, being around 18-20cm tall.
Dullahan Traits
Dullahan has a myriad of racial traits, including a proficiency in handling horses and a separated head and body.Headless Horseman
Gain a proficiency in the Animal Handling skill. Whenever you make a Animal Handling skill check regarding horses, you get advantage.
Head Throwing
All Dullahan is able to throw their heads to attack at range. If your head is within 5ft of your body, you can take an action to throw it and make a ranged attack.
Separation of Body and Mind
The body and head both have separate movement speeds and can move independently of one another, up to a certain distance. The head has a walking speed of 1/4 of the body's walking speed rounded down. This allows for both the body and head to move at the same time. The head on its own can't make melee or ranged attack rolls. This means that the head can cast spells as long as it meets the requirements.
The body and head have to stay nearby each other at all times. The body has to stay within 100ft of the head, and if it leaves, it ceases to move until the body is back in the range.
The body and head also share a health pool, this means that when one is hurt the other is hurt as well.
Spine Whipper
The Dullahan is often seen using whips made of human spines, this has allowed for them to get a proficiency in the whip. When a Dullahan makes an attack roll using a whip made of a spine, they may add their constitution modifier to the roll.
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