Homebrew experiment Species Details
nature is a peculiar thing, and has given birth to many a strange strange species and races. these specimens, however, have little to do with nature. these people are members of any of the various races who, for one reason or another, have been permanently changed via flesh-grafting or some similar procedure. this procedure has left you far different from whatever race you were before.
experiment Traits
the mutations wrought by these changes have left you with a few useful quirks.Confounding biology
When you would suffer a critical hit, you may use your reaction to choose to have it instead become an ordinary hit. Once you have used this feature, you may not do so again until you complete a long rest. (You gain an additional use of this feature at 10th level.)
ability score increase.
your constitution score increases by 2
Natural weapon
claws, teeth, some sort of weird bone protrusion, you have a natural weapon you can use if need be. this weapon uses strength or dexterity, and deals 1d4 slashing/piercing/bludgeoning damage, as would befit the weapon's form.
unnatural resistance.
You have resistance to poison damage, and you have advantage on saving throws against being poisoned. in addition, you are immune to mundane-diseases.
languages
You can speak, read, and write Common and one other language that you and your DM agree is appropriate.
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