Homebrew Drakefurs Species Details

The children of Tiamant taken in by Bahamut after rejecting the former's evil. Drakefurs are a peaceful people who enjoy creating art and theater. A majority of them work as law enforcement and investigators due to they're special sight but some however pursue other paths such as making art, sailing to distant lands and much more.

Drakefurs also live Symbiotically with tritons, acting as caretakers, artist, and social workers for the largely warrior population some even becoming clerics to they're beloved father Bahamut

However they age differently from humans though they age at the same rate as humans, but their form of time created by Tiamant is so different it takes thousands of years for them to mature

Tales from the Fathomless Sea

Long ago, they were made by Tiamant from the beasts of the land and sea in order to aid in their war against Bahamut in ancient times. However, after the war, Tiamant abandoned them, leaving them alone in the briny depths, until they were found by Bahamut in the form of an elderly triton with 7 yellow fish with them. He lead them to a city of Triton deep below, and guided them to become members of their society

Though at first the Tritons didn't accept the Drakefurs for they're association with the Dragon Queen they soon entered a peaceful symbiotic relationship which has lead the Triotns to protect the Drakefurs with all they're might should any of them be in danger

As such the Drakefurs view the Wrymking as "[their] ideal of the perfect father."

After so long living in peace and harmony within civilisation most have lost the ability to transform into they're more combative draconic form however there a special cases, take the small handful of feral Drakefurs whom Bahamut was unable to find who still retain this ability, due to living deep in the elemental plaine of water and away from Triton civilisation they have become even more animalistic than before, the Platinum Dragon is in search of these wayward souls currently but has not been successful in finding them though there have been sightings of them from many Tritons, some may have slipped out of the watery plain of the deep and into the material plaine, what this means for Drakefurs as a whole is unknown but best to keep your eye out for any bunny like dragonoids

Drakefurs are bipedal creatures of a short stature, and are almost faun-like in appearance. They have long, tufted tails; long ear- or horn-like head protrusions resembling the rhinophores of sea slugs; mitten-like hands; and stubby feet. Some have small wing-like appendages on their backs.

Each Drakefur has their own combination of integument color, hairstyle and garb. The variance of accoutrements seen among Drakefur presupposes the variety of jobs or roles they perform in the world.

Gender

All members of the Drakefur race are female and are born from the hands of Tiamat but not at the same time with the varying birthdays between each member of this particular draconic race

Names and Tokens

Drakefurs whom are also called Melusines are mostly given Fae names from the Tritons (Zinwraek, Yelzeiros, Dorran, Wunac, Iawan etc.) sometimes even elven names from the Sea Elves. When they were saved by Bahamut, a gnomish high priest of theirs blessed them with mechanical pieces known as tokens that are often given to them at birth

Special Eyes

Drakefurs can see the world differently than other races, allowing them to see things they normally wouldn't without magic however Melusines perceive visions and food differently from humans, and this perception has often confused and/or grossed people out.

Drakefurs Traits

A Melusine enters the crime scene, like many detectives have done before her whom have had little to no success. The Thief had left the crime scene spotless, all the windows were completely intact with not a fracture or a scratch, the doors were completely locked as they were the night of the incident and the floor boards were just as they were as well, not a single plank moved to hide a hidden tunnel or a well placed secret trapdoor. And that's when she saw it, the unmistakble fading trace of conjuration magic

Ability Score Increase.

Your Charisma score increases by 2 and your Wisdom score increases by 1.

Size

You are considered small

Alignment

Most Drakefurs are lawful good. As a rule, they are good-hearted and kind, hate to see others in pain, and have no tolerance for oppression. They are also very orderly and traditional, leaning heavily on the support of their community and the comfort of the old ways.

Draconic Darkvision

Your darkvision has a range of 60. You are also capable of seeing through magical darkness because of Tiamant's magic.

Superior Sight

You have advantage on Wisdom (Perception) and Intelligence (Investigation) checks that rely on sight

Nimble

You can move through the space of any creature that is of a size larger than yours.

Better When Wetter

Due to being designed for water warfare by Tiamant, Drakefurs possess 60ft swimming speed and are resistant to cold damage, however they don't do as well under the sun suffering disadvantage to Wisdom (Perception) checks and Intelligence (Investigation) checks when in or looking at something in direct sunlight using eyesight. This disadvantage counteracts Draconic Sight, removing the advantage so you still have disadvantage.

Drakefur Charm

Having been made to look harmless and unassuming you have the ability to charm your foes for a duration unlike your Dragonborn cousins you do not have the ability to spew the elements but to instead cutely squeak, forcing each creature of your choice within a 15 foot cone in front of you to make a Wisdom saving throw (DC 8 + your proficiency bonus + your Charisma modifier). A target automatically succeeds on the save if it can’t hear or see you. On a failed save, a target becomes charmed for 1 minute. If the charmed target takes any damage, the effect ends immediately. You get to do this a number of times equal to your proficiency bonus

Mitten Hands

Due to your mitten like hands you have disadvantage on Dexterity (Sleight of Hand) checks 

Token of The Gnomes

a Gnome blessed drakefurs at their birth, giving them all advantage to interact with mechanical mechanisms. You are born with a special "token" that symbolises who you are, all Drakefurs are born possessing special mementos known as "tokens." These are mechanical components inscribed with runes and can seemingly be used to repair any and all mechanical items however because of how important these tokens are to the Drakefurs they are rarely used this way however there are cases when Drakefurs do use them, often to repair a great machine or to save a mechanical friend. You have advantage on all ability checks that involve anything mechanical and are profficient in both Tinker's Tools and Smith's Tools

Languages

You can speak, read, and write (or at least try to write) Draconic, and Common. you can also choose a rare language of your choice

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