Homebrew Cambion Species Details
Cambion
Born of the union between fiends and mortals, cambions are usually malevolent fiendish creatures who combine both the physical and psychological traits of their dual heritage often resulting in individuals of varied appearances and abilities that reassemble and enhance those of their parentage, but who are invariably dangerous and unpredictable as their mortal side seldom wins in the face of the evil that created them. Cambions have a propensity for ambition even if they are not outright evil, this is by design, as their siring is often a planned affair by their fiendish parent who generally steers them towards a course of action that benefits their own plans in the long term, often without the knowledge of the cambion.
Cambion Traits
You share the following traits in common with all cambion. Charisma score increases by 2. Cambions age at the same rate as their mortal parents, but their fiendish blood makes them much more longed lived often living upwards of 300 years old. Alignment. Cambions have the inborn tendencies of their fiendish parent ranging from chaotic to lawful, but with an invariable pull towards evil. Size. medium. Fiend. Your creature type is fiend instead of humanoid. Darkvision. You have the eyes of a fiend giving you superior vision in dark and you can see in dim light as if it were bright light and in darkness as if it were dim light out to a range of 60 feet. Fiendish Resilience. You have resistance to fire damage and you have advantage on saving throws against poison. You can speak read and write Common, Abyssal, and Infernal. Wings. You have large bat-like wings sprouting from your back. You gain a flight speed of 30 feet. You cannot use this flight speed while wearing medium or heavy armor.Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Fiend
Your creature type is fiend, instead of humanoid.
Fiendish Charm
You can cast the charm person spell once at will with this trait, and you regain the ability to cast it this way when you finish a long rest. Charisma is your spellcasting ability for this spell
Fierce Presence
When another creature hits you with an attack, you can use your reaction to add your Charisma modifier to your Armor Class for that attack, potentially causing the attack to miss you. After you use this trait, you can’t use it again until you complete a short or long rest.
Otherworldly Resistance
Though you may have been born and bound to the Material Plane you possess a natural resistance to the forces that permeate it. You are resistant to fire damage and have advantage on saving throws made against poison.
Age
Cambions age at the same rate as their mortal parents, but their fiendish blood makes them much more longed lived often living upwards of 300 years old
Size
You typically resemble your humanoid parent in height and build. Your size is Medium
Speed
Your base walking speed is 30 feet and a fly speed of 30 feet
Language
You can speak, read and write Common and either Infernal if sired from a devil or Abyssal if sired from a demon
Ability Score Increase
Your Charisma score increases by 2, and your Strength score increases by 1.
Alignment
Cambions are born to be bad, with innately evil tendencies that can cause even the most devout mortal parent to abandon them leading them down a darker path, but if the parent of a cambion can holdfast and nurture the child they can become better than their nature. As evil as they are ambitious many of them sway towards chaos or law depending on their fiendish parents own wicked makeup.
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