Homebrew Astral Goliath Species Details

The first Astral Goliaths lived on the farthest planets —far above any human known planets. They very rarely escape to other planets to avoid war. Astral Goliaths stand between 7 and 8 feet tall and have a light purplish skin tone.

 

Ability Score Increases

When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1

Languages

Common and Astral Always.

Creature Type

 

You are a Humanoid.

Life Span

150-200 Years.

Height and Weight

Usually 7' to 8' Tall and about 200 to 230 Pounds.

Astral Goliath Traits

As a goliath, you have the following racial traits.

Creature Type

You are a Humanoid.

Size

You are Medium.

Space Goliath Psionics

You know the mage hand cantrip, and the hand is invisible when you cast the cantrip with this trait.

Starting at 3rd level, you can cast the shield spell with this trait. Starting at 5th level, you can also cast the detect thoughts spell with it. Once you cast shield or detect thoughts with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.

Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race). None of these spells require spell components when you cast them with this trait.

Speed

Your walking speed is 30 feet.

Little Giant

You have proficiency in the Athletics skill, and you count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Space Born

You have resistance to cold damage. You also naturally acclimate to high altitudes, even if you’ve never been to one. This includes elevations above 20,000 feet. You can also breathe in space.

Psionic Endurance

You can supernaturally draw on powers from the mind to shrug off harm. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled and reduce the damage by that total.

You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

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