Homebrew Featherbound Species Details
Featherbound
Due to the crafty machinations of a Wizard aiming to emulate the Druid's Wild Shape ability, you found yourself ensnared as a test subject in his experiment.
Now confined within a form that is neither fully beast nor your former self, you must decide whether to embrace your new form or work to find a way to undo what has been done to you.
Creating Your Character
Follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one of those scores by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.
The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You’re free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player's Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular campaign.
Creature Type
Every creature in D&D, including every player character, has a special tag in the rules that identifies the type of creature they are. Most player characters, including this race, are of the Humanoid type. Creature types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the text of the cure wounds spell specifies that the spell doesn’t work on a creature that has the Construct type.
Life Span
You follow the same lifespan of the Race you were before becoming Featherbound, assuming the character doesn’t meet a violent end on an adventure.
Featherbound Traits
You have the following racial traits.Creature Type
You count as Humanoid.
Size
You are between 2 and 3 feet tall and weigh between 15 and 25 pounds. Your size is Small.
Speed
Your walking speed is 30 feet.
Darkvision
You can see in dim light within 120 feet of yourself as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Flight
Thanks to your wings, you have a flying speed equal to your walking speed. You can’t use this flying speed if you’re wearing medium or heavy armor.
Silent Feathers
You have proficiency in the Stealth skill.
Talons
You have talons that you can use to make unarmed strikes. When you hit with them, the strike deals 1d4 + your Dexterity modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.
Origin
In a previous chapter of your existence, you inhabited the world as a member of a different race, walking a path colored by unique customs, perspectives, and experiences before being transformed.
Within the Character Creator, under Optional Features, toggle "Customize your Origin." Here, amidst the digital tapestry of creation, you are granted the profound opportunity to peel back the layers of time and memory, to connect to part of the race that once defined your journey.
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