Homebrew Sparda Descendant Species Details

Sparda Descendants appear as mostly human; very few have any features that tell them apart from your fellow man if they don't use their devil forms; an ability known as Devil Trigger to them. Being similar in build and age for the first couple of decades, making them appear nearly undying beings as they do tend to recover from impaling with great finesse. The few Sparda Descendants out there seem to have similar hair of either jet black or silver, or white, though it may be just a rare case of those genes being passed on by their human parents from generation to generation.

As they aren't usually different from humans: Sparda Descendants take to social places like any other human race, rarely being picked out by any non-demon or -devil blooded creatures. Though most hunt devils and demons alike, few find a quiet life more accomplishing than a loud bloody one.

DISCLAIMER: This race is made to be near lore accurate and intended to ignore most balancing.

Sparda Descendant Traits

Sparda Descendants most often tend towards human names sometimes based in biblical lore, but occasionally Abyssal and Infernal names are used.

Age

Sparda Descendants can live for about 2 to 3 thousand years and reach maturity at the same age as humans. Sparda Descendants typically only show signs of aging in their final 10 years.

Alignment

Sparda Descendants tend to be chaotic in nature, but much like humans, they can fall anywhere within the spectrum.

Size

Similar to normal Humans, Sparda Descendants can range anywhere from five to just over six feet tall. Your size is Medium.

Speed

Your base speed walking speed is 30ft.

Devil's Sight

You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.

Devil Gauge

You gain a Devil Gauge pool equal to 2 + your level of points. You can also restore 1 point by hitting a creature with an attack that has advantage or if an enemy attack that has disadvantage misses. You can finish a long rest to restore your Devil Gauge pool.

Devil Trigger

As a bonus action, you can spend 1 Devil Gauge point per turn rotation to take the form of your devilish bloodline to dramatically boost your power. You can stop spending points as a free action, but you can only activate this trait once per combat encounter. Each time you transform, you may roll a d20, and if its a nat 20, you unlock sin devil trigger. Each time you a number other than 20, you get a +1 to this roll, treating it as if it were rolled naturally. While active you gain the following:

  • +2 bonus to AC.
  • +2 to hit on all attacks.
  • All Devil Arms and unarmed strikes have there number of damage die doubled.
  • Advantage to hit with unarmed strikes and Devil Arms.
  • +1 bonus to Strength, Constitution, and Dexterity.
  • Movement speed is increased by 50ft.
  • Regain 10 hit points at the start of each turn.

Supernatural Endurance

As a bonus action, you may spend 2 Devil Gauge points to gain Temporary Hit Points equal to 1d4 + Level.

Devil's Heart

When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you complete a long rest.

Devil's Will

The Demonic powers within you allow your innate physical capabilities to far surpass that of normal creatures by pushing your body beyond its limits. As a bonus action on your turn, you may expend a number of hit die up to your proficiency bonus and heal for the total result. You may alternatively, expend a number of hit die up to half of your proficiency bonus (rounded down) to gain a bonus +2 whenever you roll an attack, skill, or saving throw involving Strength, Dexterity, or Constitution for each number of hit die spent (minimum of 1). When you heal with this feature, it will also regenerate any lost limbs or organs regardless of the time they were lost. 

Sparda's Heritage

You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. You can also wield greatswords and buster swords as if they were shortswords. You also gain advantage on all Dexterity ability checks.

Underworld Vitality

Your hit point maximum increases by 3, and it increases by 3 every time you gain a level. You also have advantage on death saving throws.

Languages

You can speak, read, and write Common, Abyssal, Draconic, Celestial, and Infernal.

Blood Runs Thick

You have proficiency in History, Religion, Arcana, and expertise in Acrobatics.

Sin Devil Trigger

Must be unlocked naturally from using devil trigger with a devil arm. As a bonus action, you can spend 1 Devil Gauge point per turn rotation to take the form of your devilish bloodline to dramatically boost your power. You can stop spending points as a free action, but you can only activate this trait once per combat encounter. While active you gain the following:

  • +4 bonus to AC.
  • +4 to hit on all attacks.
  • All Devil Arms and unarmed strikes have there number of damage die doubled.
  • Advantage to hit with unarmed strikes and Devil Arms.
  • +3 bonus to Strength, Constitution, and Dexterity.
  • All melee attacks have their range increased by 30ft and will also hit in a cone of 30ft.
  • Movement speed is increased by 100ft.
  • Regain 10 hit points at the start of every turn.
  • Critical attacks do triple damage instead of double.
  • Double combo multiplier.

Psuedo-Omnipresence

Instantaneous movement that transcends time, distance, and existence itself. Your DC for movement and actions that require speed or Dexterity becomes 5 regardless of outside factors. 

Non-Physical Interaction

As a hybrid demon, you can harm, kill, and interact with incorporeal, abstract, and non-existant entities or objects.

Ability Score Increase

Your Strength increase by 2 and Dexterity scores increases by 3. In addition, your maximum Dexterity score increases to 24.

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