Homebrew Ghoul Species Details
Long-tongued and blue-skinned, the undead known as ghouls are the terror of many. On rare occasion, however, a ghoul might retain some amount of its living concience and learn to fight the hunger of the grave. These enlightened monsters often turn to adventuring as a way to fight back against the darkness they so nearly escaped.
Ghoul Traits
Your ghoulish biology grants you unique traits.Creature Type
You are an Undead.
Size
Your size is Medium.
Speed
Your base walking speed is 30 feet.
Living Dead
If the spare the dying spell is cast on you, you can spend a Hit Die, roll it, and regain a number of hit points equal to the roll plus your Constitution modifier (minimum of 1 hit point).
In addition, your odd sentience allows you to benefit from several spells that normally don’t affect Undead: cure wounds, healing word, mass cure wounds, mass healing word, and spare the dying.
Poison Resistance
You have resistance to poison damage.
Fell Claws
You have claws that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.
This damage increases to 1d8 at 6th level, 1d10 at 11th level, and 1d12 at 16th level.
Minor Paralysis
Starting at 3rd level, when you damage a creature with your claw attack, you can attempt to paralyze them with a toxic curse. The creature must make a Constitution saving throw (DC = 8 + PB + your Constitution modifier) or suffer one of the following Minor Paralysis effects of your choice:
- The creature’s movement speeds are reduced to 10 feet until the end of its next turn.
- The creature falls prone and drops any items it is holding.
- The creature is Poisoned until the end of its next turn.
Once you successfully inflict a creature with a Minor Paralysis effect, you cannot attempt to do so again until you complete a Short or Long Rest. Creatures immune to Paralysis cannot be affected by your Minor Paralysis.
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