Homebrew Dryadic Centaur (Half-Centaur, Half-Dryad) Species Details
The hybrid lovechild of a dryad and a centaur, Dryadic Centaurs, as they are commonly known by those aware of their existence, have a combination of traits from both parents. Physically, they look like most other centaurs except for the plants growing in various spots on their body. This can include something like hair made up of thick tendril-like vines flowing down from their scalp, tree bark-like skin or hooves, vines growing like veins along the surface of their back and legs, or even a combination of all of these. Aside from their appearance sharing certain traits with both parents, they also share abilities inherited from both parents as well.
Dryadic Centaur (Half-Centaur, Half-Dryad) Traits
As a hybrid offspring of a centaur and a dryad, you inherit certain racial traits and abilities from both sides of your parentage.Ability Score Increase
Your Strength score increases by 2, and your Wisdom score increases by 1.
Age
Centaurs mature and age at about the same rate as humans.
Creature Type
Your creature type is fey, rather than humanoid.
Charge
If you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can immediately follow that attack with a bonus action, making one attack against the target with your hooves.
Hooves
Your hooves are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Equine Build
You count as one size larger when determining your carrying capacity and the weight you can push or drag. In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot.
Survivor
You have proficiency in one of the following skills: Animal Handling, Medicine, Nature, or Survival.
Languages
You can speak, read, and write Common and Sylvan.
Photosynthesis
If you spend an hour in direct sunlight or an hour with your feet in fertile soil, you do not need to eat or drink for the next 24 hours.
Plant Tongue
As an action, you can touch a plant and imbue it with a limited sentience. For the next ten minutes, the touched plant can communicate with you telepathically as though it were affected by the Speak with Plants spell, but it is not imbued with animation or movement. Once you have used this trait, you cannot do so again until you finish a short or long rest.
Magic of the Forest
You know the Druidcraft cantrip. At 3rd level, you learn the Entangle spell, and can cast it once using this trait, you regain the ability to do so when you finish a long rest. At 5th level, you learn the Pass without Trace spell and can cast it once using this trait, you regain the ability to do so when you finish a long rest. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells (choose the ability when you choose this race).