Homebrew Ghoul (Fallout) Species Details
Ghouls are mutated humans or animals affected by the
phenomenon of ghoulification. Despite their zombie-like
appearance, the flesh of ghouls is not actually rotten.
Intense and prolonged radiation has ravaged their skin,
much of their flesh, and in some cases many of their
ligaments. Despite their infertility and in some cases
mental deterioration, they have greatly extended overall
lifespans and are immune to (and sometimes even healed
by) background radiation and/or nuclear fallout.
Ghouls typically can live well in human societies, but they
are nevertheless a minority. There do exist Ghoul
communities and cities. The Necropolis was once one,
before it was partially destroyed by Super Mutants. Many
pre-war farming cities in California including Broken Hills,
Dayglow, and Gecko.
Ghoul (Fallout) Traits
Ghouls have the following traitsAbility Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Speed
Your walking speed is 30 ft.
Size
Ghouls are usually the same heights as humans. Your size is Medium.
Creature Type
While Ghouls look undead they are actually not undead they just look like it. You are a Humanoid.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
Ghoulification
Because of your high exposure to radiation your physiology is different to your fellow man and you gain the following characteristics.
- Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
- You have resistance to Fire and Poison damage and have advantage on saving throws against being Poisoned
- You are Immune to Disease
- You no longer age, but you still need to eat, drink and sleep
Horrifying Visage
As an action, you can unsettle a creature you can see within 15 feet of you. The target has disadvantage on the next saving throw it makes within the next minute. Constructs, undead, and creatures that can’t be frightened are immune to this feature. Once you use this feature, you can’t use it again until you finish a long rest.
Ghoulish Healing
Your Ghoulish nature lets you tank damage that would seriously harm others. When you take damage, you can use your reaction to roll a d8. Add your Constitution modifier to the number rolled and reduce the damage by that total.
You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
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