Homebrew Dragonforged Species Details

Constructed Resilience:

  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage
  • You don't need to eat, drink, or breathe
  • You are immune to disease
  • You don't need to sleep, and magic can't put you to sleep

Sentry's Rest: When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn't render you unconscious, and you can see and hear as normal.

Integrated Protection: Your body has built-in defensive layers, which can be enhanced with armor.

  • You gain a +1 bonus to Armor Class.
  • You can don only armor with which you have proficiency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you must remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning and doffing armor in this way.
  • While you live, your armor can't be removed from your body against your will.

Specialized Design: You gain one skill proficiency and one tool proficiency of your choice.

Languages: You can speak, read, and write Common and one other language of your choice.

Draconic Ancestry: You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.

Breath Weapon: You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry, The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can't use it again until you complete a short or long rest.

Damage Resistance: You have resistance to the damage type associated with your draconic ancestry.

Dragonforged Traits

Ability score increase: Constitution +2 and Strength +1

Constructed Resilience

  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage
  • You don't need to eat, drink, or breathe
  • You are immune to disease
  • You don't need to sleep, and magic can't put you to sleep

Sentry's Rest

When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn't render you unconscious, and you can see and hear as normal.

Integrated Protection

Your body has built-in defensive layers, which can be enhanced with armor.

  • You gain a +1 bonus to Armor Class.
  • You can don only armor with which you have proficiency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you must remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning and doffing armor in this way.
  • While you live, your armor can't be removed from your body against your will.

Specialized Design

You gain one skill proficiency and one tool proficiency of your choice.

Languages

You can speak, read, and write Common and one other language of your choice.

Draconic Ancestry

You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.