Figment Race
Ability Score Increase: Your Charisma score increases by 2.
Age: Figments are beings of pure imagination and do not age in the traditional sense. They exist for as long as their Dreamer imagines them.
Alignment: Figments can vary widely in alignment, reflecting the nature of their Dreamer. They may be good, evil, chaotic, or lawful, depending on the beliefs and desires of their creator.
Size: Figments vary in size and shape, but they are typically medium-sized creatures.
Speed: Your base walking speed is 30 feet.
Elemental Power: Choose one Elemental Power from the following list:
- Fire Spiral (Fireball+1): Once per day, you can unleash a fiery spiral of flames, similar to the Fireball spell, dealing 1d6 fire damage per level.
- Typhoon Torpedo (Flood+1): Once per day, you can summon a powerful torrent of water, akin to the Flood spell, to engulf your enemies, dealing 1d6 bludgeoning damage per level.
- Stone Coffin (Bend Earth+1): Once per day, you can manipulate the earth around you, creating a stone coffin to restrain your foes, similar to the Bend Earth spell.
- Mental Madness (Command+1): Once per day, you can exert your will over the minds of others, commanding them to obey your orders, similar to the Command spell.
- Air Artillery (Bend Air): Once per day, you can control the air currents around you, launching projectiles at your enemies, similar to the Bend Air spell.
Elemental Power Recharge: After using your Elemental Power, it requires 3 in-game days to recharge before you can use it again.
Dreamer Dependency: A Figment character can only truly “die” if their Dreamer dies. When reduced to 0 hit points, instead of making standard death saves, a Figment rolls a “Fade save.” Upon failing the save, the Figment fades from the physical world for 1 in-game day and re-enters reality the next day. During this time, the Figment can still speak to creatures and is considered a party member but cannot interact with the physical world until 1 in-game day has passed.
Languages: You can speak, read, and write Common and one additional language of your choice, typically determined by your Dreamer's culture or background.
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