Homebrew FIgment (Medium) Species Details

Figment Race

Ability Score Increase: Your ability score of choice increases by 2.

Age: Figments are beings of pure imagination and do not age in the traditional sense. They exist for as long as their Dreamer imagines them.

Alignment: Figments can vary widely in alignment, reflecting the nature of their Dreamer. They may be good, evil, chaotic, or lawful, depending on the beliefs and desires of their creator.

Size: Figments vary in size and shape, but they are typically medium-sized creatures.

Speed: Your base walking speed is 30 feet.

Figment Race

Ability Score Increase: Your Charisma score increases by 2.

Age: Figments are beings of pure imagination and do not age in the traditional sense. They exist for as long as their Dreamer imagines them.

Alignment: Figments can vary widely in alignment, reflecting the nature of their Dreamer. They may be good, evil, chaotic, or lawful, depending on the beliefs and desires of their creator.

Size: Figments vary in size and shape, but they are typically medium-sized creatures.

Speed: Your base walking speed is 30 feet.

Elemental Power: Choose one Elemental Power from the following list:

  • Fire Spiral (Fireball+1): Once per day, you can unleash a fiery spiral of flames, similar to the Fireball spell, dealing 1d6 fire damage per level.
  • Typhoon Torpedo (Flood+1): Once per day, you can summon a powerful torrent of water, akin to the Flood spell, to engulf your enemies, dealing 1d6 bludgeoning damage per level.
  • Stone Coffin (Bend Earth+1): Once per day, you can manipulate the earth around you, creating a stone coffin to restrain your foes, similar to the Bend Earth spell.
  • Mental Madness (Command+1): Once per day, you can exert your will over the minds of others, commanding them to obey your orders, similar to the Command spell.
  • Air Artillery (Bend Air): Once per day, you can control the air currents around you, launching projectiles at your enemies, similar to the Bend Air spell.

Elemental Power Recharge: After using your Elemental Power, it requires 3 in-game days to recharge before you can use it again.

Dreamer Dependency: A Figment character can only truly “die” if their Dreamer dies. When reduced to 0 hit points, instead of making standard death saves, a Figment rolls a “Fade save.” Upon failing the save, the Figment fades from the physical world for 1 in-game day and re-enters reality the next day. During this time, the Figment can still speak to creatures and is considered a party member but cannot interact with the physical world until 1 in-game day has passed.

Languages: You can speak, read, and write Common and one additional language of your choice, typically determined by your Dreamer's culture or background.

 
 

Elemental Power Recharge: After using your Elemental Power, it requires 3 in-game days to recharge before you can use it again.

Dreamer Dependency: A Figment character can only truly “die” if their Dreamer dies. When reduced to 0 hit points, instead of making standard death saves, a Figment rolls a “Fade save.” Upon failing the save, the Figment fades from the physical world for 1 in-game day and re-enters reality the next day. During this time, the Figment can still speak to creatures and is considered a party member but cannot interact with the physical world until 1 in-game day has passed.

Languages: You can speak, read, and write Common and one additional language of your choice, typically determined by your Dreamer's culture or background.

 
 

FIgment (Medium) Traits

Figments are beings of pure imagination, each possessing a unique Elemental Power granted to them by their Dreamer. These powers manifest in various forms, allowing Figments to wield elemental forces with precision and skill.

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