Homebrew Fallen god Species Details
The Fallen gods are not beings to be trifled with. Even as remnants of what they once were, they are still forces to be reckoned with; their knowledge of magic and its beginning and inner workings is unparalleled and their strength and wisdom is beyond compare. The description below is nothing more than a generalization of how the average Fallen behaves, as they are as varied as a Kobold is to a Dragon or a Dragonborn to a human in their demeanor, temperament, knowledge, wisdom, and alignment.
Godly Physique
All Fallen gods have a physique likened to the greatest of athletes among humans. Whether they be lithe and agile or large and bulky, the Fallen always appear in peak physical health and vitality, even unto their dying breath, however this makes it difficult for others to determine their state of health. No dirt or grime is to be found on their person, it's as if their bodies repel all forms of dirt that may sully their high views of themselves.
A Fallen god's skin, hair, and eye colour are all arbitrary; they are capable of changing this as they so please. They also have somewhat limited abilities to alter their forms on a much deeper level, making themselves appear as someone or something entirely different than themselves.
Holier Than Thou
The Fallen tend to have enormous amounts of pride, thinking themselves above other races. However this does not inherently make them cruel. They may show compassion and care towards those they deem lesser, though they see it more as a person taking care of a lost puppy or tending an elderly person, as if they are the best thing that has ever happened to the person. Very rarely do the Fallen make friends with other races, preferring to keep back and observe, though some there are who do not follow this path and mingle heavily with the common folk.
A Fallen will, at times, take a position of power; preferably a king or queen of an area, demanding tribute from all who have fallen under their iron rule. Their will is strong and they are capable of convincing others to do their bidding, even if no real power is forcing them to do so. Their are not many Fallen in this material plane, as they most often find themselves walking through the more mystical such as the Feywild or the Astral planes.
Grandness By Nature
The Fallen are not beings who will allow themselves to live within common-looking homes with ease. They will do anything in their power to increase the splendor of their homes, regardless of the standing in which they find themselves. This may include anything as elaborate as golden chalices to the simplistic such as sea-shells or small trinkets in which they find value or beauty. Their friends also follow this trend of lavish grandiosity, being people of high repute and standing in society. This high repute may be in something either reputable or not, either a politician or a crime leader, depending on their alignment.
Tending towards these extremes also is their base nature. Very rarely does a Fallen's alignment diverge from the chaotic. They are high-spirited and quick to anger, being as they are so prideful, as is typical but not universal, taking insults to heart and festering a grudge at times for many hundreds of years. These grudges can last even after the offender has passed on, taking their frustration out on the families and friends of the offender instead.
Fallen god Traits
The Fallen gods have certain traits that are remnants of their lost power.Ability Score Increase
Your past divinity grants you strength in all aspects of your being; your abilities scores are all increased by 1.
Age
While a Fallen reaches maturity at around 1,000 years old, they are effectively immortal. However, this does not mean they are incapable of death. Far from it, the Fallen may be killed as easily as any other creature would, though they tend to be tougher than your average creature.
Size
The Fallen vary in size, ranging from small to large.
Speed
Your speed is 30 feet.
Godly Sight
Due to your ancient and divine nature, the confines of darkness hold little sway over you. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Elemental Resistance
Your divine nature has granted you a resistance to one elemental damage type of your choice, choosing from acid, poison, fire, cold, thunder, lightning, or necrotic.
Fluid Appearance
Your divine nature grants you the ability to change form on command. 3 times per day, you may cast disguise self and/or polymorph at will without expending a spell slot. These spells can only be directed at yourself.
Magical Disturbance
Your travels in different realms and immense, ancient knowledge has given you an advantage against magic. As an action once per long rest, you may cast dispel magic at a level equal to your constitution modifier plus your proficiency bonus (minimum of 1). For each level about second you cast the spell at, you become unable to cast spells yourself for a number of hours equal to the spells level.
Threatening Demeanor
Your stoic demeanor grants you the ability to frighten people with your presence alone, a single glare from you can send a creature running in fear. If the target creature has a wisdom score lower than 10, when you choose, the target must make a wisdom saving throw equal to your charisma score. On a failed save, the target creature is frightened until they move away within 60 feet of you or you choose to end the effect. With any creature with a wisdom score higher than 10, you have advantage on Charisma (Intimidation) against that creature.
Languages
You can speak, read, write, and understand common, elvish, and one other language.
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