Homebrew Bunnyhoops Species Details
In the vast expanse of the cosmos lies a whimsical spectacle known as the bunnyhoop—a renowned intergalactic hare race that captivates the hearts of cosmic spectators. Originating from their now-devastated home planet, the bunnyhoop once thrived in harmonious playfulness, their communication echoing through space in high-pitched squeaks that mirrored their boundless energy.
However, their idyllic existence was shattered when their tranquil world fell prey to invasion by a humanoid army, leaving them with shattered landscapes and wary hearts. Despite their pacifist nature, the memory of the invasion lingers, casting a shadow over their interactions with other races.
Due to their caution towards other races, the bunnyhoops typically avoid intergalactic travel, preferring to dwell in isolation, nurturing their own unique culture and religion. Through their steadfast commitment to independence, they cultivate a rich tapestry of traditions and beliefs that bind their community together, fostering a sense of unity amidst the vast expanse of the cosmos.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race such as the bunnyhoop this section, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Players Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
Creature Type
Every creature in D&D, including each player character, has a special tag in the rules that identifies the type of creature they are. Most player characters are of the Humanoid type. A race in this chapter tells you what your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or an Undead.
Life Span
The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesn’t meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. Fairies and harengons, however, have a life span of about a century.
Height and Weight
Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in the Players Handbook, and choose the row in the table that best represents the build you imagine for your character.
Bunnyhoops Traits
As a bunnyhoop, you have the following racial traits.Creature Type
You are a Humanoid.
Size
You are Medium or Small. You choose the size when you select this race.
Speed
Your walking speed is 30 feet.
Bunny-Trigger
You can add your proficiency bonus to your initiative rolls.
Hoop Senses
You have proficiency in the Perception skill.
Lucky Footwork
When you fail a Dexterity saving throw, you can use your reaction to roll a d4 and add it to the save, potentially turning the failure into a success. You can’t use this reaction if you’re prone or your speed is 0.
Rabbit Hop
As a bonus action, you can jump a number of feet equal to five times your proficiency bonus, without provoking opportunity attacks. You can use this trait only if your speed is greater than 0. You can use it a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Comments