Homebrew Incubus Species Details

Age

With them being a demon, they mature at a rate of human 2x

Alignment

Most are some variation of chaotic or evil.

Size

Their true size ranges from 5 feet to 8 feet. Your size is Medium.

Speed

Your base walking speed is 30 feet. You also have a flying speed of 60 feet.

Resistances

Due to your devilish nature you are resistant to fire and poison.

Silver Tongue

You have proficiency with the Persuasion skill and Deception skill.

Darkvision

Your vision is not actually based on the perception of light in the same way that most mortal races are. Therefore, you are able to see in the dark to the same distance as you could in the light. The only difference for you in the dark is that you lose all perception of color and see things in shades of red.

Silver Tongue

If you spend 1 minute talking to someone who can understand what you say, you can make a Charisma (Persuasion) check contested by the creature's Wisdom (Insight) check. If you or your companions are fighting the creature, your check automatically fails. If your check succeeds, the target is magically charmed by you as long as it remains within 60 feet of you and for 1 minute thereafter.

Charm

You can use your action to charm a humanoid within 30 feet of you that you can see. The target makes a Wisdom saving throw vs your Spell Save DC, or they become charmed for 1 day. If the target suffers harm or is given a suicidal command, the target may repeat the Saving Throw, ending the effect on itself on a success. You can charm creatures with a CR equal to your Proficiency Bonus. After passed, or if they succeed the saving throw, the creature realizes they have been charmed and cannot be charmed by you for 24 hours after they were charmed. You can use this trait a number of times equal to half your Charisma modifier (a minimum of once). You regain all expended uses when you finish a long rest.

Draining Kiss.

The fiend kisses a creature charmed by it or a willing creature. The target must make a DC 15 Constitution saving throw against this magic, taking 32 (5d10 + 5) psychic damage on a failed save, or half as much damage on a successful one. The target's hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Soulful Gaze

Your eyes pierce through the flesh and physicality of creatures and peer directly into their soul. As an action, you can study the soul of a creature within 10 feet of you and learn a general idea of what they truly most desire. Some possible desires might be: wealth, love, hunger, knowledge, or forgiveness. This trait has no effect on creatures lacking a soul, such as constructs.

You can use this information anytime while the creature still craves this desire. You gain advantage on Charisma checks while interacting with that creature, and it has disadvantage on saving throws against being charmed by you when enticing the creature towards their desire.

Once you use this trait, you can’t use it again until you finish a short or long rest.

 

Telepathic Bond

The fiend ignores the range restriction on its telepathy when communicating with a creature it has charmed. The two don't even need to be on the same plane of existence.

Language

You can read, speak, and write Common, Abyssal and Infernal.

 

Essence

As a incubus, you need to consume "Essence" to survive the material plane.

Gathering Methods

  • Directly through intercourse
  • Indirectly through sample
  • Bought from certain vendors (Talk with DM about possibilities)

Penalty: Must consume "Essence" within 10 days, 3 times per month or add 1 level of exhaustion per missed.

Requires only 1 hour of light activity for a long rest.

Energy Drain

An Incubus drains energy from a creatures sexual energy one persons sexual energy is considered 1 day of ration

Incubus Traits

Unknown

Silver Tongue

If you spend 1 minute talking to someone who can understand what you say, you can make a Charisma (Persuasion) check contested by the creature's Wisdom (Insight) check. If you or your companions are fighting the creature, your check automatically fails. If your check succeeds, the target is magically charmed by you as long as it remains within 60 feet of you and for 1 minute thereafter.

Charm

You can use your action to charm a humanoid within 30 feet of you that you can see. The target makes a Wisdom saving throw vs your Spell Save DC, or they become charmed for 1 day. If the target suffers harm or is given a suicidal command, the target may repeat the Saving Throw, ending the effect on itself on a success. You can charm creatures with a CR equal to your Proficiency Bonus. After passed, or if they succeed the saving throw, the creature realizes they have been charmed and cannot be charmed by you for 24 hours after they were charmed. You can use this trait a number of times equal to half your Charisma modifier (a minimum of once). You regain all expended uses when you finish a long rest.

Draining Kiss

The fiend kisses a creature charmed by it or a willing creature. The target must make a DC 15 Constitution saving throw against this magic, taking 32 (5d10 + 5) psychic damage on a failed save, or half as much damage on a successful one. The target's hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Soulful Gaze

Your eyes pierce through the flesh and physicality of creatures and peer directly into their soul. As an action, you can study the soul of a creature within 10 feet of you and learn a general idea of what they truly most desire. Some possible desires might be: wealth, love, hunger, knowledge, or forgiveness. This trait has no effect on creatures lacking a soul, such as constructs.

You can use this information anytime while the creature still craves this desire. You gain advantage on Charisma checks while interacting with that creature, and it has disadvantage on saving throws against being charmed by you when enticing the creature towards their desire.

Once you use this trait, you can’t use it again until you finish a short or long rest.

Telepathic Bond

The fiend ignores the range restriction on its telepathy when communicating with a creature it has charmed. The two don't even need to be on the same plane of existence.

Ability Score Increase

Your dexterity score increases by 1, and your Charisma score increases by 3.

Age

With them being a demon, they mature at a rate of human 2x and live up to 4x longer

Alignment

Tieflings might not have an innate tendency toward evil, but many of them end up there. Evil or not, an independent nature inclines many tieflings toward a chaotic alignment.

Size

Tieflings are about the same size and build as humans. Your size is Medium.

Speed

Your base walking speed is 30 feet. Flying speed is 60 feet. 

Darkvision

Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Hellish Resistance

You have resistance to fire damage and poison. 

Languages

You can speak, read, and write Common and Infernal.

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