Homebrew Wolfkind Species Details

History

The wolfkind are a race that swore to defend their pack at all costs. Few can remember how they came about but the pack elders say that it was during a time of great turmoil in the world that their kind were brought about. The elders tell stories of great battles, with both victories and defeats, and to these stories the younglings listen most eagerly.

Society

Even with their brutal appearances they are a people who cherish the lives of all good creatures and defend them as if they were their own. Their society functions much like the humans, however they only kill another of their kind in ritualistic situations or in self-defense or if their fellow wolfkind has succumbed to evil.

Names

A wolfkind's name is a rite of passage. A special ceremony is held to give a young wolf their name when they are old enough to finally help provide food and protection for the clan. As such, their names are neither male, nor female as to not show favor to either sex.

Names: Leslas, Ukrim, Ildrun, Daomri, Tusbo, Irvas, Naumdrik, Helgros, Urvas, Nagram

Wolfkind Traits

Long-lived anthroporphic wolves, wolfkind are powerful hunters and fleet of foot.

Creature Type

You are a Humanoid.

Size

An average wolfkind stands roughly 6'5" tall, but they are capable of reaching nearly 7 feet in height. Your size is Medium.

Alter Self

Through a need to communicate with society without causing undo fear, Wolfkin have learned the ability to give themselves a disguise to hide their true form.  

As a bonus action, you can magically transform your appearance 3 times per long rest. You decide what you look like, including your height, weight, facial features, sound of your voice, hair length, coloration, and distinguishing characteristics, if any. You can make yourself appear as a member of another race, though none of your statistics change. You also can’t appear as a creature of a different size than you, and your basic shape stays the same; if you’re bipedal, you can’t use this spell to become quadrupedal, for instance. At any time, you can use your bonus action to revert to your Wolfkin form.  

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC.

Speed

Your walking speed is 35 ft.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Keen Senses

You have proficiency on Perception skill, and advantage on Perception skill, regarding hearing or smell.

Hunters

You gain proficiency in either Investigation or Stealth.

Natural Weapon: Bite

Your sharp teeth make your bite a powerful weapon for unarmed strikes. If you hit with it, you deal piercing damage equal to 1d8 + your Strength modifier.  You can only use this if you are not in your Alter Self form.

Natural Weapon: Claws

Your sharp teeth make your claws a powerful weapon for unarmed strikes.  If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier.   You can only use this if you are not in your Alter Self form.

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