Homebrew Dohwar Species Details
Dohwars are short, pudgy, flightless avians that look and move like penguins. Dohwars migrate from the Feywild to Wildspace, where they are typically encountered. They conduct their affairs in secrecy, preferring to meet in dark alleys and out-of-the-way places even when their business isn't illegal or dangerous. They tend to dress in a garish mishmash of clothing, but many of them also shroud themselves in hooded cloaks.
The average dohwar stands 3 feet tall and has bright plumage matching a particular color in the rainbow spectrum. This color can change at unpredictable times in the dohwar's life, often in response to the dohwar experiencing an overwhelming emotion. Instead of wings, it has arms and tiny hands.
Dohwars prefer to communicate through a form of telepathy they call merging, in which two dohwars stay in mental contact while both are telepathically linked with a third creature.
Dohwar Traits
Fey, Merging, Psionics, SwimmingCreature Type
You are a Fey.
Speed
Your walking speed is 30 feet, and you have a swimming speed equal to your walking speed.
Merging
You can speak telepathically to any creature, provided the creature is within 30 feet. You don't need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.
When you're using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect. To use this ability, the creature must be within this trait's range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.
Other dohwars with this trait may join the telepathic conversation if the dohwar who started the telepathic bond is willing.
Dohwar psionics
You can cast detect thoughts with this trait. Once you cast this spell with this trait, you can't cast that spell with it again until you finish a long rest. You can also cast these spells using any spell slots you have.
Charisma is your spellcasting modifier for spells cast with this trait.
Languages
You can speak, read, and write Common, Dohwar and one other language that you and your DM agree is appropriate for your character.
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